Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_hstop.cpp File Reference

Functions

static int daTagHstop_Create (fopAc_ac_c *i_this)
 
static int daTagHstop_Delete (daTagHstop_c *i_this)
 
static int daTagHstop_Execute (daTagHstop_c *i_this)
 
static int daTagHstop_Draw (daTagHstop_c *)
 

Variables

static actor_method_class l_daTagHstop_Method
 
actor_process_profile_definition g_profile_Tag_Hstop
 

Function Documentation

◆ daTagHstop_Create()

static int daTagHstop_Create ( fopAc_ac_c i_this)
static

◆ daTagHstop_Delete()

static int daTagHstop_Delete ( daTagHstop_c i_this)
static

◆ daTagHstop_Draw()

static int daTagHstop_Draw ( daTagHstop_c )
static

◆ daTagHstop_Execute()

static int daTagHstop_Execute ( daTagHstop_c i_this)
static

Variable Documentation

◆ g_profile_Tag_Hstop

actor_process_profile_definition g_profile_Tag_Hstop
extern
Initial value:
= {
3,
sizeof(daTagHstop_c),
0,
0,
435,
0x40000,
}
Definition d_a_tag_hstop.h:7
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daTagHstop_Method
Definition d_a_tag_hstop.cpp:186
@ PROC_Tag_Hstop
Definition d_procname.h:241
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ENV_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daTagHstop_Method

actor_method_class l_daTagHstop_Method
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daTagHstop_Create(fopAc_ac_c *i_this)
Definition d_a_tag_hstop.cpp:67
static int daTagHstop_Draw(daTagHstop_c *)
Definition d_a_tag_hstop.cpp:180
static int daTagHstop_Delete(daTagHstop_c *i_this)
Definition d_a_tag_hstop.cpp:88
static int daTagHstop_Execute(daTagHstop_c *i_this)
Definition d_a_tag_hstop.cpp:174
int(* process_method_func)(void *)
Definition f_pc_method.h:7