Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_disappear.cpp File Reference

Functions

static int daDisappear_Draw (disappear_class *i_this)
 
static void * s_ks_sub (void *i_actor, void *)
 
static int daDisappear_Execute (disappear_class *i_this)
 
static int daDisappear_IsDelete (disappear_class *i_this)
 
static int daDisappear_Delete (disappear_class *i_this)
 
static void yami_disappear (disappear_class *i_this, f32 i_scale)
 
static void ghost_disappear (disappear_class *i_this, f32 i_scale)
 
static void set_disappear (disappear_class *i_this, f32 i_scale)
 
static int daDisappear_Create (fopAc_ac_c *i_this)
 

Variables

static actor_method_class l_daDisappear_Method
 
actor_process_profile_definition g_profile_DISAPPEAR
 

Function Documentation

◆ daDisappear_Create()

static int daDisappear_Create ( fopAc_ac_c * i_this)
static

◆ daDisappear_Delete()

static int daDisappear_Delete ( disappear_class * i_this)
static

◆ daDisappear_Draw()

static int daDisappear_Draw ( disappear_class * i_this)
static

d_a_disappear.cpp Disappear death effect when an enemy is defeated

◆ daDisappear_Execute()

static int daDisappear_Execute ( disappear_class * i_this)
static

◆ daDisappear_IsDelete()

static int daDisappear_IsDelete ( disappear_class * i_this)
static

◆ ghost_disappear()

static void ghost_disappear ( disappear_class * i_this,
f32 i_scale )
static

◆ s_ks_sub()

static void * s_ks_sub ( void * i_actor,
void *  )
static

◆ set_disappear()

static void set_disappear ( disappear_class * i_this,
f32 i_scale )
static

◆ yami_disappear()

static void yami_disappear ( disappear_class * i_this,
f32 i_scale )
static

Variable Documentation

◆ g_profile_DISAPPEAR

actor_process_profile_definition g_profile_DISAPPEAR
extern
Initial value:
= {
7,
sizeof(disappear_class),
0,
0,
725,
0x44000,
}
Enemy Death Effect.
Definition d_a_disappear.h:14
static actor_method_class l_daDisappear_Method
Definition d_a_disappear.cpp:119
@ PROC_DISAPPEAR
Definition d_procname.h:322
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:53
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daDisappear_Method

actor_method_class l_daDisappear_Method
static
Initial value:
= {
}
static int daDisappear_Create(fopAc_ac_c *i_this)
Definition d_a_disappear.cpp:97
static int daDisappear_Draw(disappear_class *i_this)
Definition d_a_disappear.cpp:12
static int daDisappear_Execute(disappear_class *i_this)
Definition d_a_disappear.cpp:26
static int daDisappear_Delete(disappear_class *i_this)
Definition d_a_disappear.cpp:40
static int daDisappear_IsDelete(disappear_class *i_this)
Definition d_a_disappear.cpp:36
int(* process_method_func)(void *)
Definition f_pc_method.h:7