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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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static int | daDisappear_Draw (disappear_class *i_this) |
static void * | s_ks_sub (void *i_actor, void *) |
static int | daDisappear_Execute (disappear_class *i_this) |
static int | daDisappear_IsDelete (disappear_class *i_this) |
static int | daDisappear_Delete (disappear_class *i_this) |
static void | yami_disappear (disappear_class *i_this, f32 i_scale) |
static void | ghost_disappear (disappear_class *i_this, f32 i_scale) |
static void | set_disappear (disappear_class *i_this, f32 i_scale) |
static int | daDisappear_Create (fopAc_ac_c *i_this) |
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static actor_method_class | l_daDisappear_Method |
actor_process_profile_definition | g_profile_DISAPPEAR |
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d_a_disappear.cpp Disappear death effect when an enemy is defeated
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