Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_disappear.cpp File Reference

Functions

static int daDisappear_Draw (disappear_class *i_this)
 
static voids_ks_sub (void *i_actor, void *)
 
static int daDisappear_Execute (disappear_class *i_this)
 
static int daDisappear_IsDelete (disappear_class *i_this)
 
static int daDisappear_Delete (disappear_class *i_this)
 
static void yami_disappear (disappear_class *i_this, f32 i_scale)
 
static void ghost_disappear (disappear_class *i_this, f32 i_scale)
 
static void set_disappear (disappear_class *i_this, f32 i_scale)
 
static int daDisappear_Create (fopAc_ac_c *i_this)
 

Variables

static actor_method_class l_daDisappear_Method
 
actor_process_profile_definition g_profile_DISAPPEAR
 

Function Documentation

◆ daDisappear_Create()

static int daDisappear_Create ( fopAc_ac_c i_this)
static

◆ daDisappear_Delete()

static int daDisappear_Delete ( disappear_class i_this)
static

◆ daDisappear_Draw()

static int daDisappear_Draw ( disappear_class i_this)
static

d_a_disappear.cpp Disappear death effect when an enemy is defeated

◆ daDisappear_Execute()

static int daDisappear_Execute ( disappear_class i_this)
static

◆ daDisappear_IsDelete()

static int daDisappear_IsDelete ( disappear_class i_this)
static

◆ ghost_disappear()

static void ghost_disappear ( disappear_class i_this,
f32  i_scale 
)
static

◆ s_ks_sub()

static void * s_ks_sub ( void i_actor,
void  
)
static

◆ set_disappear()

static void set_disappear ( disappear_class i_this,
f32  i_scale 
)
static

◆ yami_disappear()

static void yami_disappear ( disappear_class i_this,
f32  i_scale 
)
static

Variable Documentation

◆ g_profile_DISAPPEAR

actor_process_profile_definition g_profile_DISAPPEAR
extern
Initial value:
= {
7,
sizeof(disappear_class),
0,
0,
725,
0x44000,
}
Enemy Death Effect.
Definition d_a_disappear.h:14
static actor_method_class l_daDisappear_Method
Definition d_a_disappear.cpp:130
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
@ PROC_DISAPPEAR
Definition d_procname.h:318
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:53
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daDisappear_Method

actor_method_class l_daDisappear_Method
static
Initial value:
= {
}
static int daDisappear_Create(fopAc_ac_c *i_this)
Definition d_a_disappear.cpp:106
static int daDisappear_Draw(disappear_class *i_this)
Definition d_a_disappear.cpp:11
static int daDisappear_Execute(disappear_class *i_this)
Definition d_a_disappear.cpp:27
static int daDisappear_Delete(disappear_class *i_this)
Definition d_a_disappear.cpp:43
static int daDisappear_IsDelete(disappear_class *i_this)
Definition d_a_disappear.cpp:38
int(* process_method_func)(void *)
Definition f_pc_method.h:7