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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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static int | getNowLevel () |
static int | daObj_Ystone_Draw (obj_ystone_class *i_this) |
static void | setModelBaseMtx (obj_ystone_class *i_this) |
static void | action (obj_ystone_class *i_this) |
static int | daObj_Ystone_Execute (obj_ystone_class *i_this) |
static int | daObj_Ystone_IsDelete (obj_ystone_class *i_this) |
static int | daObj_Ystone_Delete (obj_ystone_class *i_this) |
static int | useHeapInit (fopAc_ac_c *i_this) |
static cPhs__Step | daObj_Ystone_Create (fopAc_ac_c *i_this) |
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static char const * | l_arcName [7] |
static char const * | l_stageName [9] |
static int const | l_bmdIndex [7] = {4, 4, 4, 9, 9, 10, 11} |
static int const | l_brkIndex [3] = {7, 7, 7} |
static int const | l_btkIndex [7] = {14, 14, 14, 14, 14, 15, 16} |
static u16 | mirror_effect_id [10] |
static actor_method_class | l_daObj_Ystone_Method |
actor_process_profile_definition | g_profile_OBJ_YSTONE |
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d_a_obj_ystone.cpp Object - Dungeon Prize
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