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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
int | daObjBmSh_Draw (daObjBmSh_c *i_this) |
int | daObjBmSh_Execute (daObjBmSh_c *i_this) |
int | daObjBmSh_Delete (daObjBmSh_c *i_this) |
int | daObjBmSh_Create (fopAc_ac_c *i_this) |
Variables | |
UNK_REL_DATA | |
static const char * | l_arcName = "K_saku00" |
static const f32 | l_cull_box [6] = {-200.f, -100.f, -200.f, 200.f, 100.f, 200.f} |
static const Vec | l_check_area [4] |
static actor_method_class | l_daObjBmSh_Method |
actor_process_profile_definition | g_profile_Obj_BoomShutter |
int daObjBmSh_Create | ( | fopAc_ac_c * | i_this | ) |
int daObjBmSh_Delete | ( | daObjBmSh_c * | i_this | ) |
int daObjBmSh_Draw | ( | daObjBmSh_c * | i_this | ) |
int daObjBmSh_Execute | ( | daObjBmSh_c * | i_this | ) |
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