Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_bmshutter.cpp File Reference

Functions

int daObjBmSh_Draw (daObjBmSh_c *i_this)
 
int daObjBmSh_Execute (daObjBmSh_c *i_this)
 
int daObjBmSh_Delete (daObjBmSh_c *i_this)
 
int daObjBmSh_Create (fopAc_ac_c *i_this)
 

Variables

static const char * l_arcName = "K_saku00"
 
static const cull_box l_cull_box = {{-200.f, -100.f, -200.f}, {200.f, 100.f, 200.f}}
 
static const Vec l_check_area [4]
 
static actor_method_class l_daObjBmSh_Method
 
actor_process_profile_definition g_profile_Obj_BoomShutter
 

Function Documentation

◆ daObjBmSh_Create()

int daObjBmSh_Create ( fopAc_ac_c * i_this)

◆ daObjBmSh_Delete()

int daObjBmSh_Delete ( daObjBmSh_c * i_this)

◆ daObjBmSh_Draw()

int daObjBmSh_Draw ( daObjBmSh_c * i_this)

◆ daObjBmSh_Execute()

int daObjBmSh_Execute ( daObjBmSh_c * i_this)

Variable Documentation

◆ g_profile_Obj_BoomShutter

actor_process_profile_definition g_profile_Obj_BoomShutter
extern
Initial value:
= {
3,
sizeof(daObjBmSh_c),
0,
0,
449,
0x00040100,
}
Boomerang Shutter.
Definition d_a_obj_bmshutter.h:15
static actor_method_class l_daObjBmSh_Method
Definition d_a_obj_bmshutter.cpp:291
@ PROC_Obj_BoomShutter
Definition d_procname.h:104
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_arcName

const char* l_arcName = "K_saku00"
static

◆ l_check_area

const Vec l_check_area[4]
static
Initial value:
= {
-250.0, 0.0, -100.0,
200.0, 0.0, -100.0,
200.0, 0.0, 100.0,
-250.0, 0.0, 100.0,
}

◆ l_cull_box

const cull_box l_cull_box = {{-200.f, -100.f, -200.f}, {200.f, 100.f, 200.f}}
static

◆ l_daObjBmSh_Method

actor_method_class l_daObjBmSh_Method
static
Initial value:
= {
NULL,
}
int daObjBmSh_Create(fopAc_ac_c *i_this)
Definition d_a_obj_bmshutter.cpp:286
int daObjBmSh_Draw(daObjBmSh_c *i_this)
Definition d_a_obj_bmshutter.cpp:271
int daObjBmSh_Delete(daObjBmSh_c *i_this)
Definition d_a_obj_bmshutter.cpp:281
int daObjBmSh_Execute(daObjBmSh_c *i_this)
Definition d_a_obj_bmshutter.cpp:276
int(* process_method_func)(void *)
Definition f_pc_method.h:7