Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_npc_zanb.cpp File Reference

Enumerations

enum  zanB_RES_File_ID { BCK_ZANB_SIT = 0x5 , BCK_ZANB_WAIT_A , BMDR_ZANB = 0x9 , BTK_ZANB = 0xC }
 
enum  RES_Name { NONE , ZANB }
 
enum  Face_Motion { FACE_MOT_NONE }
 
enum  Motion { MOT_WAIT_A , MOT_SIT }
 

Functions

static int daNpc_zanB_Create (void *i_this)
 
static int daNpc_zanB_Delete (void *i_this)
 
static int daNpc_zanB_Execute (void *i_this)
 
static int daNpc_zanB_Draw (void *i_this)
 
static int daNpc_zanB_IsDelete (void *i_this)
 

Variables

static int l_bmdData [1][2]
 
static daNpcT_evtData_c l_evtList [2]
 
static char * l_resNameList [2]
 
static s8 l_loadResPtrn0 [2]
 
static s8 * l_loadResPtrnList [2]
 
static daNpcT_faceMotionAnmData_c l_faceMotionAnmData [1]
 
static daNpcT_motionAnmData_c l_motionAnmData [2]
 
static daNpcT_MotionSeqMngr_c::sequenceStepData_c l_faceMotionSequenceData [4]
 
static daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenceData [8]
 
static NPC_ZANB_HIO_CLASS l_HIO
 
static actor_method_class daNpc_zanB_MethodTable
 
actor_process_profile_definition g_profile_NPC_ZANB
 

Enumeration Type Documentation

◆ Face_Motion

Enumerator
FACE_MOT_NONE 

◆ Motion

enum Motion
Enumerator
MOT_WAIT_A 
MOT_SIT 

◆ RES_Name

enum RES_Name
Enumerator
NONE 
ZANB 

◆ zanB_RES_File_ID

Enumerator
BCK_ZANB_SIT 
BCK_ZANB_WAIT_A 
BMDR_ZANB 
BTK_ZANB 

Function Documentation

◆ daNpc_zanB_Create()

static int daNpc_zanB_Create ( void * i_this)
static

◆ daNpc_zanB_Delete()

static int daNpc_zanB_Delete ( void * i_this)
static

◆ daNpc_zanB_Draw()

static int daNpc_zanB_Draw ( void * i_this)
static

◆ daNpc_zanB_Execute()

static int daNpc_zanB_Execute ( void * i_this)
static

◆ daNpc_zanB_IsDelete()

static int daNpc_zanB_IsDelete ( void * i_this)
static

Variable Documentation

◆ daNpc_zanB_MethodTable

actor_method_class daNpc_zanB_MethodTable
static
Initial value:
= {
}
static int daNpc_zanB_Delete(void *i_this)
Definition d_a_npc_zanb.cpp:684
static int daNpc_zanB_Create(void *i_this)
Definition d_a_npc_zanb.cpp:680
static int daNpc_zanB_Execute(void *i_this)
Definition d_a_npc_zanb.cpp:688
static int daNpc_zanB_IsDelete(void *i_this)
Definition d_a_npc_zanb.cpp:696
static int daNpc_zanB_Draw(void *i_this)
Definition d_a_npc_zanb.cpp:692
int(* process_method_func)(void *)
Definition f_pc_method.h:6

◆ g_profile_NPC_ZANB

Initial value:
= {
7,
sizeof(daNpc_zanB_c),
0,
0,
}
Zant Boss (Unused?)
Definition d_a_npc_zanb.h:40
static actor_method_class daNpc_zanB_MethodTable
Definition d_a_npc_zanb.cpp:700
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:98
@ fopAcStts_UNK_0x4_e
Definition f_op_actor.h:33
@ fopAcStts_CULL_e
Definition f_op_actor.h:39
@ fopAcStts_UNK_0x1_e
Definition f_op_actor.h:31
@ fopAcStts_UNK_0x2_e
Definition f_op_actor.h:32
@ fopAcStts_UNK_0x4000_e
Definition f_op_actor.h:45
@ fopAcStts_UNK_0x40000_e
Definition f_op_actor.h:49
@ fopAc_NPC_e
Definition f_op_actor.h:70
@ fpcDwPi_NPC_ZANB_e
Definition f_pc_draw_priority.h:398
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcNm_NPC_ZANB_e
Definition f_pc_name.h:647
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12

◆ l_bmdData

int l_bmdData[1][2]
static
Initial value:
= {
{9, ZANB},
}
@ ZANB
Definition d_a_npc_zanb.cpp:25

◆ l_evtList

daNpcT_evtData_c l_evtList[2]
static
Initial value:
= {
{"", 0},
{"NO_RESPONSE", 0},
}

◆ l_faceMotionAnmData

daNpcT_faceMotionAnmData_c l_faceMotionAnmData[1]
static
Initial value:
= {
{-1, J3DFrameCtrl::EMode_NONE, NONE, -1, J3DFrameCtrl::EMode_NONE, 0, 0},
}
@ NONE
Definition d_a_npc_zanb.cpp:24

◆ l_faceMotionSequenceData

daNpcT_MotionSeqMngr_c::sequenceStepData_c l_faceMotionSequenceData[4]
static
Initial value:
= {
{0, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
}

◆ l_HIO

NPC_ZANB_HIO_CLASS l_HIO
static

◆ l_loadResPtrn0

s8 l_loadResPtrn0[2]
static
Initial value:
= {
1, -1,
}

◆ l_loadResPtrnList

s8* l_loadResPtrnList[2]
static
Initial value:
= {
}
static s8 l_loadResPtrn0[2]
Definition d_a_npc_zanb.cpp:51

◆ l_motionAnmData

daNpcT_motionAnmData_c l_motionAnmData[2]
static
Initial value:
= {
{BCK_ZANB_WAIT_A, J3DFrameCtrl::EMode_LOOP, ZANB, BTK_ZANB, J3DFrameCtrl::EMode_NONE, ZANB, 1, 0},
{BCK_ZANB_SIT, J3DFrameCtrl::EMode_LOOP, ZANB, BTK_ZANB, J3DFrameCtrl::EMode_NONE, ZANB, 1, 0},
}
@ BTK_ZANB
Definition d_a_npc_zanb.cpp:20
@ BCK_ZANB_WAIT_A
Definition d_a_npc_zanb.cpp:14
@ BCK_ZANB_SIT
Definition d_a_npc_zanb.cpp:13

◆ l_motionSequenceData

daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenceData[8]
static
Initial value:
= {
{0, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {1, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
}

◆ l_resNameList

char* l_resNameList[2]
static
Initial value:
= {
"",
"zanB",
}