= {
}
@ EMode_LOOP
Definition J3DAnimation.h:925
@ EMode_NONE
Definition J3DAnimation.h:923
@ BCK_BOU_WAIT_A
Definition d_a_npc_bouS.cpp:20
@ BCK_BOU_STEP
Definition d_a_npc_bouS.cpp:19
@ BCK_BOU_F_TALK_A
Definition d_a_npc_bouS.cpp:18
@ BCK_BOU4_F_CONSIDER
Definition d_a_npc_bouS.cpp:36
@ BCK_BOU4_TALK_C
Definition d_a_npc_bouS.cpp:45
@ BCK_BOU4_TALK_B
Definition d_a_npc_bouS.cpp:44
@ BCK_BOU4_WAIT_A
Definition d_a_npc_bouS.cpp:49
@ BCK_BOU4_UNADUKI
Definition d_a_npc_bouS.cpp:48
@ BCK_BOU4_WALK
Definition d_a_npc_bouS.cpp:50
@ BCK_BOU4_FH_TALK_B
Definition d_a_npc_bouS.cpp:40
@ BCK_BOU4_WORRY_WAIT
Definition d_a_npc_bouS.cpp:51
@ BCK_BOU4_THINKING_A
Definition d_a_npc_bouS.cpp:46
@ BCK_BOU4_CONSIDERING
Definition d_a_npc_bouS.cpp:35
@ BCK_BOU4_ORDER
Definition d_a_npc_bouS.cpp:42
@ BCK_BOU4_THINKING_B
Definition d_a_npc_bouS.cpp:47
@ BCK_BOU4_F_TALK_A
Definition d_a_npc_bouS.cpp:38
@ BCK_BOU4_F_CONSIDERING
Definition d_a_npc_bouS.cpp:37
@ BCK_BOU4_LOOKBACK
Definition d_a_npc_bouS.cpp:41
@ BCK_BOU4_CONSIDER
Definition d_a_npc_bouS.cpp:34
@ BCK_BOU4_STEP
Definition d_a_npc_bouS.cpp:43
@ BCK_BOU4_F_TALK_B
Definition d_a_npc_bouS.cpp:39
@ BOU4
Definition d_a_npc_bouS.cpp:65
@ BOU
Definition d_a_npc_bouS.cpp:64