Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_scannon_ten.cpp File Reference

Functions

static int eventCallBack (void *i_proc, int param_1)
 
static int daObjSCannonTen_c_createHeap (fopAc_ac_c *i_this)
 
static int daObjSCannonTen_create (daObjSCannonTen_c *i_this)
 
static int daObjSCannonTen_Delete (daObjSCannonTen_c *i_this)
 
static int daObjSCannonTen_execute (daObjSCannonTen_c *i_this)
 
static int daObjSCannonTen_draw (daObjSCannonTen_c *i_this)
 

Variables

static char * l_arcName = "SCanTen"
 
static char * l_staffName = "SCanTen"
 
static char * l_eventName = "SKY_CANNON_TEN_FIRE"
 
static actor_method_class daObjSCannonTen_METHODS
 
actor_process_profile_definition g_profile_Obj_SCannonTen
 

Function Documentation

◆ daObjSCannonTen_c_createHeap()

static int daObjSCannonTen_c_createHeap ( fopAc_ac_c * i_this)
static

◆ daObjSCannonTen_create()

static int daObjSCannonTen_create ( daObjSCannonTen_c * i_this)
static

◆ daObjSCannonTen_Delete()

static int daObjSCannonTen_Delete ( daObjSCannonTen_c * i_this)
static

◆ daObjSCannonTen_draw()

static int daObjSCannonTen_draw ( daObjSCannonTen_c * i_this)
static

◆ daObjSCannonTen_execute()

static int daObjSCannonTen_execute ( daObjSCannonTen_c * i_this)
static

◆ eventCallBack()

static int eventCallBack ( void * i_proc,
int param_1 )
static

Variable Documentation

◆ daObjSCannonTen_METHODS

actor_method_class daObjSCannonTen_METHODS
static
Initial value:
= {
0,
}
static int daObjSCannonTen_create(daObjSCannonTen_c *i_this)
Definition d_a_obj_scannon_ten.cpp:442
static int daObjSCannonTen_draw(daObjSCannonTen_c *i_this)
Definition d_a_obj_scannon_ten.cpp:455
static int daObjSCannonTen_execute(daObjSCannonTen_c *i_this)
Definition d_a_obj_scannon_ten.cpp:451
static int daObjSCannonTen_Delete(daObjSCannonTen_c *i_this)
Definition d_a_obj_scannon_ten.cpp:447
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_Obj_SCannonTen

actor_process_profile_definition g_profile_Obj_SCannonTen
extern
Initial value:
= {
7,
0,
0,
746,
0x00040180,
}
Sky Cannon (Lake Hylia, Fixed)
Definition d_a_obj_scannon_ten.h:14
static actor_method_class daObjSCannonTen_METHODS
Definition d_a_obj_scannon_ten.cpp:459
@ PROC_Obj_SCannonTen
Definition d_procname.h:430
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ENV_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_arcName

char* l_arcName = "SCanTen"
static

◆ l_eventName

char* l_eventName = "SKY_CANNON_TEN_FIRE"
static

◆ l_staffName

char* l_staffName = "SCanTen"
static