Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_scene_exit.cpp File Reference

Functions

static int daScex_Create (fopAc_ac_c *i_this)
 
static int daScex_Execute (daScex_c *i_this)
 

Variables

static actor_method_class l_daScex_Method
 
actor_process_profile_definition2 g_profile_SCENE_EXIT
 

Function Documentation

◆ daScex_Create()

static int daScex_Create ( fopAc_ac_c * i_this)
static

◆ daScex_Execute()

static int daScex_Execute ( daScex_c * i_this)
static

Variable Documentation

◆ g_profile_SCENE_EXIT

actor_process_profile_definition2 g_profile_SCENE_EXIT
extern
Initial value:
= {
10,
0x0000059C,
0,
0,
761,
0x00060000,
0
}
static actor_method_class l_daScex_Method
Definition d_a_scene_exit.cpp:101
@ PROC_SCENE_EXIT
Definition d_procname.h:789
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:53
@ fopAc_UNK_GROUP_5_e
Definition f_op_actor.h:43
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daScex_Method

actor_method_class l_daScex_Method
static
Initial value:
= {
NULL,
}
static int daScex_Execute(daScex_c *i_this)
Definition d_a_scene_exit.cpp:55
static int daScex_Create(fopAc_ac_c *i_this)
Definition d_a_scene_exit.cpp:50
int(* process_method_func)(void *)
Definition f_pc_method.h:7