Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_ihasi.cpp File Reference

Functions

static int daObj_Ihasi_Draw (obj_ihasi_class *i_this)
 
static void ih_normal (obj_ihasi_class *i_this)
 
static void ih_disappear (obj_ihasi_class *i_this)
 
static void action (obj_ihasi_class *i_this)
 
static int daObj_Ihasi_Execute (obj_ihasi_class *i_this)
 
static int daObj_Ihasi_IsDelete (obj_ihasi_class *param_0)
 
static int daObj_Ihasi_Delete (obj_ihasi_class *_this)
 
static int useHeapInit (fopAc_ac_c *i_actor)
 
static int daObj_Ihasi_Create (fopAc_ac_c *i_actor)
 

Variables

static actor_method_class l_daObj_Ihasi_Method
 
actor_process_profile_definition g_profile_OBJ_IHASI
 

Function Documentation

◆ action()

static void action ( obj_ihasi_class * i_this)
static

◆ daObj_Ihasi_Create()

static int daObj_Ihasi_Create ( fopAc_ac_c * i_actor)
static

◆ daObj_Ihasi_Delete()

static int daObj_Ihasi_Delete ( obj_ihasi_class * _this)
static

◆ daObj_Ihasi_Draw()

static int daObj_Ihasi_Draw ( obj_ihasi_class * i_this)
static

◆ daObj_Ihasi_Execute()

static int daObj_Ihasi_Execute ( obj_ihasi_class * i_this)
static

◆ daObj_Ihasi_IsDelete()

static int daObj_Ihasi_IsDelete ( obj_ihasi_class * param_0)
static

◆ ih_disappear()

static void ih_disappear ( obj_ihasi_class * i_this)
static

◆ ih_normal()

static void ih_normal ( obj_ihasi_class * i_this)
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c * i_actor)
static

Variable Documentation

◆ g_profile_OBJ_IHASI

actor_process_profile_definition g_profile_OBJ_IHASI
Initial value:
= {
3,
sizeof(obj_ihasi_class),
0,
0,
}
Ice Bridge?
Definition d_a_obj_ihasi.h:18
static actor_method_class l_daObj_Ihasi_Method
Definition d_a_obj_ihasi.cpp:219
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:98
@ fopAcStts_UNK_0x4000_e
Definition f_op_actor.h:45
@ fopAcStts_UNK_0x40000_e
Definition f_op_actor.h:49
@ fopAc_ACTOR_e
Definition f_op_actor.h:66
@ fpcDwPi_OBJ_IHASI_e
Definition f_pc_draw_priority.h:549
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcNm_OBJ_IHASI_e
Definition f_pc_name.h:232
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daObj_Ihasi_Method

actor_method_class l_daObj_Ihasi_Method
static
Initial value:
= {
}
static int daObj_Ihasi_IsDelete(obj_ihasi_class *param_0)
Definition d_a_obj_ihasi.cpp:94
static int daObj_Ihasi_Execute(obj_ihasi_class *i_this)
Definition d_a_obj_ihasi.cpp:69
static int daObj_Ihasi_Delete(obj_ihasi_class *_this)
Definition d_a_obj_ihasi.cpp:98
static int daObj_Ihasi_Create(fopAc_ac_c *i_actor)
Definition d_a_obj_ihasi.cpp:152
static int daObj_Ihasi_Draw(obj_ihasi_class *i_this)
Definition d_a_obj_ihasi.cpp:12
int(* process_method_func)(void *)
Definition f_pc_method.h:6