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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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| static void | rideCallBack (dBgW *param_0, fopAc_ac_c *param_1, fopAc_ac_c *param_2) |
| static int | nodeCallBackForSw (J3DJoint *param_0, int param_1) |
| static int | nodeCallBack (J3DJoint *i_joint, int param_1) |
| static int | daObjDmElevator_create1st (daObjDmElevator_c *i_this) |
| static int | daObjDmElevator_MoveBGDelete (daObjDmElevator_c *i_this) |
| static int | daObjDmElevator_MoveBGExecute (daObjDmElevator_c *i_this) |
| static int | daObjDmElevator_MoveBGDraw (daObjDmElevator_c *i_this) |
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| static const Vec | l_swOffset |
| static const char * | l_el_arcName = "H_Elevato" |
| static const char * | l_sw_arcName = "D_Hfsw00" |
| static const char * | l_eventName = "ELEVATOR_MOVE" |
| static const char * | l_eventName2 = "ELEVATOR_MOVE2" |
| static const char * | l_staffName = "dmele" |
| static actor_method_class | daObjDmElevator_METHODS |
| actor_process_profile_definition | g_profile_Obj_Elevator |
| AUDIO_INSTANCES | |
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| AUDIO_INSTANCES |
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