Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_pane_class.cpp File Reference

Functions

void dPaneClass_showNullPane (J2DScreen *p_scrn)
 
void dPaneClass_showNullPane (J2DPane *p_pane)
 
bool dPaneClass_setPriority (void **i_data, JKRHeap *p_heap, J2DScreen *p_screen, char const *resName, u32 param_4, JKRArchive *p_archive)
 

Variables

static JGeometry::TBox2< f32static_mBounds (0.0f, 0.0f, 0.0f, 0.0f)
 

Function Documentation

◆ dPaneClass_setPriority()

bool dPaneClass_setPriority ( void **  i_data,
JKRHeap p_heap,
J2DScreen p_screen,
char const resName,
u32  param_4,
JKRArchive p_archive 
)

◆ dPaneClass_showNullPane() [1/2]

void dPaneClass_showNullPane ( J2DPane p_pane)

◆ dPaneClass_showNullPane() [2/2]

void dPaneClass_showNullPane ( J2DScreen p_scrn)

Variable Documentation

◆ static_mBounds

JGeometry::TBox2< f32 > static_mBounds(0.0f, 0.0f, 0.0f, 0.0f) ( 0.  0f,
0.  0f,
0.  0f,
0.  0f 
)
static