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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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static int | daObj_AutoMata_Create (void *i_this) |
static int | daObj_AutoMata_Delete (void *i_this) |
static int | daObj_AutoMata_Execute (void *i_this) |
static int | daObj_AutoMata_Draw (void *i_this) |
static int | daObj_AutoMata_IsDelete (void *i_this) |
Variables | |
static u8 | cNullVec__6Z2Calc [12] |
static u32 | lit_1787 [1+4] |
static int | l_bmdData [1][2] |
static char * | l_resNameList [2] |
static dCcD_SrcGObjInf const | l_ccDObjData |
static dCcD_SrcCyl | l_ccDCyl |
static dCcD_SrcSph | l_ccDSph |
static int const | bckArcIx [2] |
static int const | btkArcIx [2] |
static int const | playMode [2] |
static daObj_AutoMata_Param_c | l_HIO |
static actor_method_class | daObj_AutoMata_MethodTable |
actor_process_profile_definition | g_profile_OBJ_AUTOMATA |
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