Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_automata.cpp File Reference

Functions

static int daObj_AutoMata_Create (void *i_this)
 
static int daObj_AutoMata_Delete (void *i_this)
 
static int daObj_AutoMata_Execute (void *i_this)
 
static int daObj_AutoMata_Draw (void *i_this)
 
static int daObj_AutoMata_IsDelete (void *i_this)
 

Variables

static u8 cNullVec__6Z2Calc [12]
 
static u32 lit_1787 [1+4]
 
static int l_bmdData [1][2]
 
static charl_resNameList [2]
 
static dCcD_SrcGObjInf const l_ccDObjData
 
static dCcD_SrcCyl l_ccDCyl
 
static dCcD_SrcSph l_ccDSph
 
static int const bckArcIx [2]
 
static int const btkArcIx [2]
 
static int const playMode [2]
 
static daObj_AutoMata_Param_c l_HIO
 
static actor_method_class daObj_AutoMata_MethodTable
 
actor_process_profile_definition g_profile_OBJ_AUTOMATA
 

Function Documentation

◆ daObj_AutoMata_Create()

static int daObj_AutoMata_Create ( void i_this)
static

◆ daObj_AutoMata_Delete()

static int daObj_AutoMata_Delete ( void i_this)
static

◆ daObj_AutoMata_Draw()

static int daObj_AutoMata_Draw ( void i_this)
static

◆ daObj_AutoMata_Execute()

static int daObj_AutoMata_Execute ( void i_this)
static

◆ daObj_AutoMata_IsDelete()

static int daObj_AutoMata_IsDelete ( void i_this)
static

Variable Documentation

◆ bckArcIx

int const bckArcIx[2]
static
Initial value:
= {
5, 6,
}

◆ btkArcIx

int const btkArcIx[2]
static
Initial value:
= {
12, 13,
}

◆ cNullVec__6Z2Calc

u8 cNullVec__6Z2Calc[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ daObj_AutoMata_MethodTable

actor_method_class daObj_AutoMata_MethodTable
static
Initial value:
= {
}
static int daObj_AutoMata_Delete(void *i_this)
Definition d_a_obj_automata.cpp:330
static int daObj_AutoMata_Create(void *i_this)
Definition d_a_obj_automata.cpp:325
static int daObj_AutoMata_Execute(void *i_this)
Definition d_a_obj_automata.cpp:335
static int daObj_AutoMata_IsDelete(void *i_this)
Definition d_a_obj_automata.cpp:345
static int daObj_AutoMata_Draw(void *i_this)
Definition d_a_obj_automata.cpp:340
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_OBJ_AUTOMATA

actor_process_profile_definition g_profile_OBJ_AUTOMATA
extern
Initial value:
= {
8,
sizeof(daObj_AutoMata_c),
0,
0,
81,
0x00044100,
}
Falbi's Music Box.
Definition d_a_obj_automata.h:16
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:64
static actor_method_class daObj_AutoMata_MethodTable
Definition d_a_obj_automata.cpp:353
@ PROC_OBJ_AUTOMATA
Definition d_procname.h:766
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_bmdData

int l_bmdData[1][2]
static
Initial value:
= {
9, 1,
}

◆ l_ccDCyl

dCcD_SrcCyl l_ccDCyl
static
Initial value:
= {
{
{0.0f, 0.0f, 0.0f},
0.0f,
0.0f
}
}
static dCcD_SrcGObjInf const l_ccDObjData
Definition d_a_obj_automata.cpp:47

◆ l_ccDObjData

dCcD_SrcGObjInf const l_ccDObjData
static
Initial value:
=
{
{0x0, {{0x0, 0x0, 0}, {0xD8FBFDFF, 0x1F}, 0x79}},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0},
{dCcD_SE_STONE, 0x0, 0x0, 0x0, 0x0},
{0x0},
}
@ dCcD_SE_STONE
Definition d_cc_d.h:23
@ dCcD_SE_NONE
Definition d_cc_d.h:13

◆ l_ccDSph

dCcD_SrcSph l_ccDSph
static
Initial value:
= {
{
{{0.0f, 0.0f, 0.0f}, 0.0f}
}
}

◆ l_HIO

◆ l_resNameList

char* l_resNameList[2]
static
Initial value:
= {
"",
"AutoMata",
}

◆ lit_1787

u32 lit_1787[1+4]
static
Initial value:
= {
0x02000201,
0x40080000,
0x00000000,
0x3FE00000,
0x00000000,
}

◆ playMode

int const playMode[2]
static
Initial value:
= {
0, 2,
}