Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_hsTarget.cpp File Reference

Functions

static int daHsTarget_Draw (daHsTarget_c *i_this)
 
static int daHsTarget_Execute (daHsTarget_c *i_this)
 
static int daHsTarget_Delete (daHsTarget_c *i_this)
 
static int daHsTarget_Create (fopAc_ac_c *i_this)
 

Variables

static const charl_resNameIdx [2] = {"hsMato", "L7HsMato"}
 
static const u32 l_bmdIdx [2] = {4, 4}
 
static const u32 l_dzbIdx [2] = {7, 7}
 
static daHsTarget_HIO_c l_HIO
 
static actor_method_class l_daHsTarget_Method
 
actor_process_profile_definition g_profile_Obj_HsTarget
 

Function Documentation

◆ daHsTarget_Create()

static int daHsTarget_Create ( fopAc_ac_c i_this)
static

◆ daHsTarget_Delete()

static int daHsTarget_Delete ( daHsTarget_c i_this)
static

◆ daHsTarget_Draw()

static int daHsTarget_Draw ( daHsTarget_c i_this)
static

◆ daHsTarget_Execute()

static int daHsTarget_Execute ( daHsTarget_c i_this)
static

Variable Documentation

◆ g_profile_Obj_HsTarget

actor_process_profile_definition g_profile_Obj_HsTarget
extern
Initial value:
= {
3,
sizeof(daHsTarget_c),
0,
0,
501,
0x40100,
}
Clawshot Target.
Definition d_a_obj_hsTarget.h:15
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daHsTarget_Method
Definition d_a_obj_hsTarget.cpp:109
@ PROC_Obj_HsTarget
Definition d_procname.h:65
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_bmdIdx

const u32 l_bmdIdx[2] = {4, 4}
static

◆ l_daHsTarget_Method

actor_method_class l_daHsTarget_Method
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daHsTarget_Draw(daHsTarget_c *i_this)
Definition d_a_obj_hsTarget.cpp:84
static int daHsTarget_Create(fopAc_ac_c *i_this)
Definition d_a_obj_hsTarget.cpp:101
static int daHsTarget_Delete(daHsTarget_c *i_this)
Definition d_a_obj_hsTarget.cpp:95
static int daHsTarget_Execute(daHsTarget_c *i_this)
Definition d_a_obj_hsTarget.cpp:89
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_dzbIdx

const u32 l_dzbIdx[2] = {7, 7}
static

◆ l_HIO

◆ l_resNameIdx

const char* l_resNameIdx[2] = {"hsMato", "L7HsMato"}
static

d_a_obj_hsTarget.cpp Object - Hookshot Target