Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_e_hm.cpp File Reference

Classes

class  daE_HM_HIO_c
 

Functions

static int useHeapInit (fopAc_ac_c *i_this)
 
static int other_bg_check (daE_HM_c *i_this, fopAc_ac_c *i_other)
 
static int JointCallBack (J3DJoint *i_joint, int param_1)
 
static f32 dummy0 ()
 
static f32 dummy1 ()
 
static f32 dummy2 ()
 
static int daE_HM_Draw (daE_HM_c *i_this)
 
static int daE_HM_Execute (daE_HM_c *i_this)
 
static int daE_HM_IsDelete (daE_HM_c *i_this)
 
static int daE_HM_Delete (daE_HM_c *i_this)
 
static int daE_HM_Create (fopAc_ac_c *i_this)
 

Variables

static bool l_HIOInit
 
static daE_HM_HIO_c l_HIO
 
static AUDIO_INSTANCES actor_method_class l_daE_HM_Method
 
actor_process_profile_definition g_profile_E_HM
 

Function Documentation

◆ daE_HM_Create()

static int daE_HM_Create ( fopAc_ac_c * i_this)
static

◆ daE_HM_Delete()

static int daE_HM_Delete ( daE_HM_c * i_this)
static

◆ daE_HM_Draw()

static int daE_HM_Draw ( daE_HM_c * i_this)
static

◆ daE_HM_Execute()

static int daE_HM_Execute ( daE_HM_c * i_this)
static

◆ daE_HM_IsDelete()

static int daE_HM_IsDelete ( daE_HM_c * i_this)
static

◆ dummy0()

static f32 dummy0 ( )
static

◆ dummy1()

static f32 dummy1 ( )
static

◆ dummy2()

static f32 dummy2 ( )
static

◆ JointCallBack()

static int JointCallBack ( J3DJoint * i_joint,
int param_1 )
static

◆ other_bg_check()

static int other_bg_check ( daE_HM_c * i_this,
fopAc_ac_c * i_other )
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c * i_this)
static

Variable Documentation

◆ g_profile_E_HM

actor_process_profile_definition g_profile_E_HM
extern
Initial value:
= {
7,
sizeof(daE_HM_c),
0,
0,
146,
0x00040100,
}
Torch Slug.
Definition d_a_e_hm.h:16
static AUDIO_INSTANCES actor_method_class l_daE_HM_Method
Definition d_a_e_hm.cpp:1597
@ PROC_E_HM
Definition d_procname.h:472
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ENEMY_e
Definition f_op_actor.h:40
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daE_HM_Method

AUDIO_INSTANCES actor_method_class l_daE_HM_Method
static
Initial value:
= {
}
static int daE_HM_Draw(daE_HM_c *i_this)
Definition d_a_e_hm.cpp:1383
static int daE_HM_IsDelete(daE_HM_c *i_this)
Definition d_a_e_hm.cpp:1391
static int daE_HM_Execute(daE_HM_c *i_this)
Definition d_a_e_hm.cpp:1387
static int daE_HM_Create(fopAc_ac_c *i_this)
Definition d_a_e_hm.cpp:1590
static int daE_HM_Delete(daE_HM_c *i_this)
Definition d_a_e_hm.cpp:1395
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_HIO

daE_HM_HIO_c l_HIO
static

◆ l_HIOInit

bool l_HIOInit
static