Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_lantern.cpp File Reference

Functions

static int daTag_Lantern_Create (void *i_this)
 
static int daTag_Lantern_Delete (void *i_this)
 
static int daTag_Lantern_Execute (void *i_this)
 
static int daTag_Lantern_Draw (void *i_this)
 
static int daTag_Lantern_IsDelete (void *i_this)
 

Variables

static daTag_Lantern_Param_c l_HIO
 
static actor_method_class daTag_Lantern_MethodTable
 
actor_process_profile_definition g_profile_TAG_LANTERN
 

Function Documentation

◆ daTag_Lantern_Create()

static int daTag_Lantern_Create ( void i_this)
static

◆ daTag_Lantern_Delete()

static int daTag_Lantern_Delete ( void i_this)
static

◆ daTag_Lantern_Draw()

static int daTag_Lantern_Draw ( void i_this)
static

◆ daTag_Lantern_Execute()

static int daTag_Lantern_Execute ( void i_this)
static

◆ daTag_Lantern_IsDelete()

static int daTag_Lantern_IsDelete ( void i_this)
static

Variable Documentation

◆ daTag_Lantern_MethodTable

actor_method_class daTag_Lantern_MethodTable
static
Initial value:
= {
}
static int daTag_Lantern_Draw(void *i_this)
Definition d_a_tag_lantern.cpp:105
static int daTag_Lantern_Create(void *i_this)
Definition d_a_tag_lantern.cpp:90
static int daTag_Lantern_Execute(void *i_this)
Definition d_a_tag_lantern.cpp:100
static int daTag_Lantern_Delete(void *i_this)
Definition d_a_tag_lantern.cpp:95
static int daTag_Lantern_IsDelete(void *i_this)
Definition d_a_tag_lantern.cpp:110
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_TAG_LANTERN

actor_process_profile_definition g_profile_TAG_LANTERN
extern
Initial value:
= {
7,
&g_fpcLf_Method.mBase,
sizeof(daTag_Lantern_c),
0,
0,
286,
0x40000,
}
Definition d_a_tag_lantern.h:7
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class daTag_Lantern_MethodTable
Definition d_a_tag_lantern.cpp:118
@ PROC_TAG_LANTERN
Definition d_procname.h:731
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_HIO