Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
Enumerations | |
enum | Animation { ANM_APPEAR = 4 , ANM_ATTACK01 , ANM_DAMAGE , ANM_DIE , ANM_MOVE , ANM_WAIT01 } |
enum | Joint { JNT_CENTER , JNT_BACKBONE , JNT_ARM_L1 , JNT_ARM_L2 , JNT_HAND_L , JNT_ARM_R1 , JNT_ARM_R2 , JNT_HAND_R , JNT_CLOAK1 , JNT_CLOAK2 , JNT_CLOAK3 , JNT_HEAD , JNT_NECKLESS1 , JNT_NECKLESS2 , JNT_WAIST , JNT_LEG_L1 , JNT_LEG_L2 , JNT_FOOT_L , JNT_LEG_R1 , JNT_LEG_R2 , JNT_FOOT_R } |
Variables | |
static bool | hioInit |
static daE_Fs_HIO_c | l_HIO |
AUDIO_INSTANCES | |
static actor_method_class | l_daE_Fs_Method |
actor_process_profile_definition | g_profile_E_FS |
Enemy - Puppet
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
UNK_BSS | ( | 1109 | ) |
|
static |
|
static |
AUDIO_INSTANCES |
|
extern |
|
static |
|
static |
|
static |