Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_ladder.cpp File Reference

Namespaces

namespace  daObjLadder
 

Variables

actor_process_profile_definition g_profile_Obj_Ladder
 

Variable Documentation

◆ attr

Attr_c attr

◆ bound_vol_0

u8 bound_vol_0

◆ bound_vol_1

u8 bound_vol_1

◆ bound_vol_2

u8 bound_vol_2

◆ bound_vol_3

u8 bound_vol_3

◆ field_0x0

s16 field_0x0

◆ field_0x2

s16 field_0x2

◆ field_0x2c

bool field_0x2c

◆ field_0x2d

bool field_0x2d

◆ field_0x4

f32 field_0x4

◆ g_profile_Obj_Ladder

actor_process_profile_definition g_profile_Obj_Ladder
Initial value:
= {
3,
0,
0,
23,
&daObjLadder::Mthd_Table,
0x00040100,
}
Definition d_a_obj_ladder.h:25
@ PROC_Obj_Ladder
Definition d_procname.h:45
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:73
@ fopAc_ACTOR_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12

◆ gravity

f32 gravity

◆ inertia_resistance

f32 inertia_resistance

◆ L_attr

Attr_c const L_attr
static
Initial value:
= {
-3.0f,
0.005f,
0.0005f,
0.5f,
3,
75,
50,
45,
40,
20000,
15555,
15,
2.0f,
1.0f,
}

◆ L_attr_type

AttrType L_attr_type[6]
static
Initial value:
= {
{ 0x08, 0x10, 600.0f},
{ 0x09, 0x11, 900.0f},
{ 0x04, 0x0C, 1200.0f},
{ 0x05, 0x0D, 1500.0f},
{ 0x07, 0x0F, 450.0f},
{ 0x06, 0x0E, 300.0f},
}

◆ L_hio

Hio_c L_hio
static

◆ mCount

int mCount

◆ Mthd_Table

actor_method_class Mthd_Table
static
Initial value:
= {
(process_method_func)Mthd_Create,
(process_method_func)Mthd_Delete,
(process_method_func)Mthd_Execute,
(process_method_func)Mthd_IsDelete,
(process_method_func)Mthd_Draw,
}
int(* process_method_func)(void *)
Definition f_pc_method.h:6

◆ num_of_bounces

u8 num_of_bounces

◆ reflectance

f32 reflectance

◆ vibration_amp_x

f32 vibration_amp_x

◆ vibration_amp_y

f32 vibration_amp_y

◆ vibration_speed_x

s16 vibration_speed_x

◆ vibration_speed_y

s16 vibration_speed_y

◆ vibration_timer

s16 vibration_timer

◆ viscous_resistance

f32 viscous_resistance