= {
3,
0,
0,
}
Forest Temple Torch 01.
Definition d_a_obj_lv1Candle01.h:17
static actor_method_class l_daLv1Cdl01_Method
Definition d_a_obj_lv1Candle01.cpp:224
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:98
@ fopAcStts_NOPAUSE_e
Definition f_op_actor.h:48
@ fopAcStts_UNK_0x40000_e
Definition f_op_actor.h:49
@ fopAc_ACTOR_e
Definition f_op_actor.h:66
@ fpcDwPi_Obj_Lv1Cdl01_e
Definition f_pc_draw_priority.h:511
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcNm_Obj_Lv1Cdl01_e
Definition f_pc_name.h:68
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12