= {
3,
0,
0,
0x1EF,
0x60000,
}
Forest Temple Torch 01.
Definition d_a_obj_lv1Candle01.h:17
static actor_method_class l_daLv1Cdl01_Method
Definition d_a_obj_lv1Candle01.cpp:224
@ PROC_Obj_Lv1Cdl01
Definition d_procname.h:67
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:73
@ fopAc_ACTOR_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12