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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
| static void | hahen_draw (e_nest_class *i_this) |
| static void * | s_bomb_sub (void *i_actor, void *i_debris) |
| static void | hahen_normal (e_nest_class *i_this, nest_hahen_s *i_debris) |
| static void | hahen_move (e_nest_class *i_this) |
| static int | daE_Nest_Draw (e_nest_class *i_this) |
| static void | mtx_cc_set (e_nest_class *i_this) |
| static void | e_nest_normal (e_nest_class *i_this) |
| static s16 | wall_angle_get (e_nest_class *i_this) |
| static void | e_nest_drop (e_nest_class *i_this) |
| static s8 | e_nest_carry (e_nest_class *i_this) |
| static int | water_check (e_nest_class *i_this) |
| static int | simple_bg_check (e_nest_class *i_this) |
| static void | e_nest_float (e_nest_class *i_this) |
| static void | e_nest_hahen (e_nest_class *i_this) |
| static void | e_nest_hook (e_nest_class *i_this) |
| static void | bee_nest_action (e_nest_class *i_this) |
| static void * | shot_b_sub (void *i_actor, void *i_data) |
| static void | demo_camera (e_nest_class *i_this) |
| static int | daE_Nest_Execute (e_nest_class *i_this) |
| static int | daE_Nest_IsDelete (e_nest_class *param_0) |
| static int | daE_Nest_Delete (e_nest_class *i_this) |
| static int | useHeapInit (fopAc_ac_c *i_this) |
| static cPhs__Step | daE_Nest_Create (fopAc_ac_c *i_this) |
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| static bool | l_hioInit |
| static daE_Nest_HIO_c | l_HIO |
| static actor_method_class | l_daE_Nest_Method |
| actor_process_profile_definition | g_profile_E_NEST |
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d_a_e_nest.cpp Enemy - Beehive