Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_vib_pattern.cpp File Reference

Variables

const char * shock_names [VIBMODE_S_MAX]
 
const char * quake_names [VIBMODE_Q_MAX]
 

Variable Documentation

◆ quake_names

const char* quake_names[VIBMODE_Q_MAX]
Initial value:
= {
"VIBMODE_Q_CUSTOM",
"VIBMODE_Q_POWER1",
"VIBMODE_Q_POWER2",
"VIBMODE_Q_POWER3",
"VIBMODE_Q_POWER4",
"VIBMODE_Q_POWER5",
"VIBMODE_Q_POWER6",
"VIBMODE_Q_POWER7",
"VIBMODE_Q_POWER8",
"VIBMODE_Q_HORSE",
}

◆ shock_names

const char* shock_names[VIBMODE_S_MAX]
Initial value:
= {
"VIBMODE_S_CUSTOM",
"VIBMODE_S_POWER1",
"VIBMODE_S_POWER2",
"VIBMODE_S_POWER3",
"VIBMODE_S_POWER4",
"VIBMODE_S_POWER5",
"VIBMODE_S_POWER6",
"VIBMODE_S_POWER7",
"VIBMODE_S_POWER8",
"VIBMODE_S_DOKUTT",
"VIBMODE_S_FOR2D",
}