Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_door_bossL5.cpp File Reference

Functions

static int CheckCreateHeap (fopAc_ac_c *i_this)
 
static int daBdoorL5_Draw (daBdoorL5_c *i_this)
 
static int daBdoorL5_Execute (daBdoorL5_c *i_this)
 
static int daBdoorL5_Delete (daBdoorL5_c *i_this)
 
static int daBdoorL5_Create (fopAc_ac_c *i_this)
 

Variables

static char const l_door_open_demo [22] = "DEFAULT_BS_SHUTTER_L5"
 
static char const l_door_open_demo_1st [26] = "DEFAULT_BS_SHUTTER_L5_1ST"
 
static char const l_staff_name [13] = "SHUTTER_DOOR"
 
static u8 cNullVec__6Z2Calc [12]
 
static u32 lit_1787 [1+4]
 
static charaction_table [14]
 
static actor_method_class l_daBdoorL5_Method
 
actor_process_profile_definition g_profile_L5BOSS_DOOR
 

Function Documentation

◆ CheckCreateHeap()

static int CheckCreateHeap ( fopAc_ac_c i_this)
static

◆ daBdoorL5_Create()

static int daBdoorL5_Create ( fopAc_ac_c i_this)
static

◆ daBdoorL5_Delete()

static int daBdoorL5_Delete ( daBdoorL5_c i_this)
static

◆ daBdoorL5_Draw()

static int daBdoorL5_Draw ( daBdoorL5_c i_this)
static

◆ daBdoorL5_Execute()

static int daBdoorL5_Execute ( daBdoorL5_c i_this)
static

Variable Documentation

◆ action_table

char* action_table[14]
static
Initial value:
= {
"WAIT",
"UNLOCK",
"OPEN",
"SETGOAL",
"SETGOAL2",
"CLOSE",
"SMOKE",
"SMOKE_END",
"END",
"END_CHECK",
"CHG_SCENE",
"KEYDELETE",
"PLY_NODISP",
"PLY_DISP",
}

◆ cNullVec__6Z2Calc

u8 cNullVec__6Z2Calc[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ g_profile_L5BOSS_DOOR

actor_process_profile_definition g_profile_L5BOSS_DOOR
extern
Initial value:
= {
7,
sizeof(daBdoorL5_c),
0,
0,
0x12C,
0x44000,
}
Snowpeak Ruins Boss Door.
Definition d_a_door_bossL5.h:20
static actor_method_class l_daBdoorL5_Method
Definition d_a_door_bossL5.cpp:559
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
@ PROC_L5BOSS_DOOR
Definition d_procname.h:560
@ fopAc_CULLBOX_6_e
Definition f_op_actor.h:59
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daBdoorL5_Method

actor_method_class l_daBdoorL5_Method
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daBdoorL5_Delete(daBdoorL5_c *i_this)
Definition d_a_door_bossL5.cpp:547
static int daBdoorL5_Execute(daBdoorL5_c *i_this)
Definition d_a_door_bossL5.cpp:540
static int daBdoorL5_Draw(daBdoorL5_c *i_this)
Definition d_a_door_bossL5.cpp:534
static int daBdoorL5_Create(fopAc_ac_c *i_this)
Definition d_a_door_bossL5.cpp:553
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_door_open_demo

char const l_door_open_demo[22] = "DEFAULT_BS_SHUTTER_L5"
static

◆ l_door_open_demo_1st

char const l_door_open_demo_1st[26] = "DEFAULT_BS_SHUTTER_L5_1ST"
static

◆ l_staff_name

char const l_staff_name[13] = "SHUTTER_DOOR"
static

◆ lit_1787

u32 lit_1787[1+4]
static
Initial value:
= {
0x02000201,
0x40080000,
0x00000000,
0x3FE00000,
0x00000000,
}