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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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| static int | nodeCallBack (J3DJoint *pJoint, int param_2) |
| static int | daObjSwHang_create1st (daObjSwHang_c *i_this) |
| static int | daObjSwHang_MoveBGDelete (daObjSwHang_c *i_this) |
| static int | daObjSwHang_MoveBGExecute (daObjSwHang_c *i_this) |
| static int | daObjSwHang_MoveBGDraw (daObjSwHang_c *i_this) |
| static void | dummy () |
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| static u32 const | l_bmdIdx [5] |
| static u32 const | l_dzbIdx [5] |
| static u32 const | l_dzbIdx2 [5] |
| static f32 const | l_pull_length [5] |
| static u32 const | l_heap_size [5] |
| static char * | l_arcName [5] |
| static char * | l_pull_jnt [5] |
| static Vec | l_hang_offset [5] |
| static dCcD_SrcSph | l_sph_src |
| static dCcD_SrcSph | l_sph_src2 |
| static actor_method_class | daObjSwHang_METHODS |
| actor_process_profile_definition | g_profile_Obj_SwHang |
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