Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_zcloth.cpp File Reference

Functions

static int daObjZCloth_Draw (daObjZCloth_c *i_this)
 
static int daObjZCloth_Execute (daObjZCloth_c *i_this)
 
static int daObjZCloth_Delete (daObjZCloth_c *i_this)
 
static int daObjZCloth_Create (fopAc_ac_c *i_this)
 

Variables

static actor_method_class l_daObjZCloth_Method
 
actor_process_profile_definition g_profile_Obj_ZoraCloth
 

Function Documentation

◆ daObjZCloth_Create()

static int daObjZCloth_Create ( fopAc_ac_c i_this)
static

◆ daObjZCloth_Delete()

static int daObjZCloth_Delete ( daObjZCloth_c i_this)
static

◆ daObjZCloth_Draw()

static int daObjZCloth_Draw ( daObjZCloth_c i_this)
static

◆ daObjZCloth_Execute()

static int daObjZCloth_Execute ( daObjZCloth_c i_this)
static

Variable Documentation

◆ g_profile_Obj_ZoraCloth

actor_process_profile_definition g_profile_Obj_ZoraCloth
extern
Initial value:
= {
7,
sizeof(daObjZCloth_c),
0,
0,
0x220,
0x40100,
}
Zora Armor?
Definition d_a_obj_zcloth.h:14
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daObjZCloth_Method
Definition d_a_obj_zcloth.cpp:88
@ PROC_Obj_ZoraCloth
Definition d_procname.h:381
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daObjZCloth_Method

actor_method_class l_daObjZCloth_Method
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daObjZCloth_Draw(daObjZCloth_c *i_this)
Definition d_a_obj_zcloth.cpp:68
static int daObjZCloth_Execute(daObjZCloth_c *i_this)
Definition d_a_obj_zcloth.cpp:73
static int daObjZCloth_Create(fopAc_ac_c *i_this)
Definition d_a_obj_zcloth.cpp:83
static int daObjZCloth_Delete(daObjZCloth_c *i_this)
Definition d_a_obj_zcloth.cpp:78
int(* process_method_func)(void *)
Definition f_pc_method.h:7