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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Classes | |
| class | daE_SW_HIO_c |
Enumerations | |
| enum | E_SW_RES_File_ID { BCK_SW_ATTACK = 0x4 , BCK_SW_ATTACK_END , BCK_SW_ATTACK_MIDDLE , BCK_SW_ATTACK_START , BCK_SW_CHANCE , BCK_SW_DAMAGE , BCK_SW_DIE , BCK_SW_DIVE , BCK_SW_RUN , BCK_SW_WAIT , BMDR_SW = 0x10 } |
| enum | Action { ACTION_EXECUTE_WAIT , ACTION_EXECUTE_CHASE_SLOW , ACTION_EXECUTE_CHASE_FAST , ACTION_EXECUTE_ATTACK , ACTION_EXECUTE_BOMB , ACTION_EXECUTE_HOOK , ACTION_EXECUTE_MOVE_OUT , ACTION_EXECUTE_CHANCE , ACTION_EXECUTE_DIVE , ACTION_EXECUTE_DAMAGE , ACTION_EXECUTE_DIE , ACTION_EXECUTE_MASTER , ACTION_EXECUTE_SUDDEN_ATTACK , ACTION_EXECUTE_FALL } |
| enum | Particle { ZL2_ROCK_1 = 0x837F , ZLM_SAND00_IA_1 , DKM_REALSMOKE01_IA = 0x836F , ZL2_ROCK_2 , ZLM_SAND00_IA_2 , ZL2_SMOKE00_1 , ZL2_ROCK_3 = 0x837C , ZLM_SAND00_IA_3 , ZL2_SMOKE00_2 , ZL2_TSUBU_IA01_1 = 0x8373 , ZL2_TSUBU_IA01_2 , ZLM_SAND00_IA_4 , ZL2_ROCK_4 , ZLM_SAND00_IA_5 , ZLM_SAND00_IA_6 } |
Functions | |
| static int | daE_SW_Draw (daE_SW_c *i_this) |
| static void * | s_b_sub (void *i_actor, void *i_data) |
| static void * | s_child_sub (void *i_actor, void *i_data) |
| static int | daE_SW_Execute (daE_SW_c *i_this) |
| static int | daE_SW_IsDelete (daE_SW_c *i_this) |
| static int | daE_SW_Delete (daE_SW_c *i_this) |
| static int | useHeapInit (fopAc_ac_c *a_this) |
| static int | daE_SW_Create (daE_SW_c *i_this) |
Variables | |
| static u8 | data_807B0200 |
| static u8 | data_807B0201 |
| static u8 | data_807B0202 |
| static u8 | l_initHIO |
| static daE_SW_HIO_c | l_HIO |
| static actor_method_class | l_daE_SW_Method |
| actor_process_profile_definition | g_profile_E_SW |
| AUDIO_INSTANCES | |
| enum Action |
| enum E_SW_RES_File_ID |
| enum Particle |
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| AUDIO_INSTANCES |
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