Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_ikada.cpp File Reference

Functions

static f32 dummy ()
 
static void rideCallBack (dBgW *param_1, fopAc_ac_c *a_this, fopAc_ac_c *param_3)
 
static int daObjIkada_Draw (daObjIkada_c *i_this)
 
static int daObjIkada_Execute (daObjIkada_c *i_this)
 
static int daObjIkada_IsDelete (daObjIkada_c *i_this)
 
static int daObjIkada_Delete (daObjIkada_c *i_this)
 
static int daObjIkada_Create (fopAc_ac_c *a_this)
 

Variables

static char * l_arcName = "M_Ikada"
 
static actor_method_class l_daObjIkada_Method
 
actor_process_profile_definition g_profile_Obj_Ikada
 

Function Documentation

◆ daObjIkada_Create()

static int daObjIkada_Create ( fopAc_ac_c * a_this)
static

◆ daObjIkada_Delete()

static int daObjIkada_Delete ( daObjIkada_c * i_this)
static

◆ daObjIkada_Draw()

static int daObjIkada_Draw ( daObjIkada_c * i_this)
static

◆ daObjIkada_Execute()

static int daObjIkada_Execute ( daObjIkada_c * i_this)
static

◆ daObjIkada_IsDelete()

static int daObjIkada_IsDelete ( daObjIkada_c * i_this)
static

◆ dummy()

static f32 dummy ( )
static

◆ rideCallBack()

static void rideCallBack ( dBgW * param_1,
fopAc_ac_c * a_this,
fopAc_ac_c * param_3 )
static

Variable Documentation

◆ g_profile_Obj_Ikada

actor_process_profile_definition g_profile_Obj_Ikada
extern
Initial value:
= {
3,
sizeof(daObjIkada_c),
0,
0,
455,
0x00040180,
}
Raft.
Definition d_a_obj_ikada.h:17
static actor_method_class l_daObjIkada_Method
Definition d_a_obj_ikada.cpp:199
@ PROC_Obj_Ikada
Definition d_procname.h:110
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_arcName

char* l_arcName = "M_Ikada"
static

◆ l_daObjIkada_Method

actor_method_class l_daObjIkada_Method
static
Initial value:
= {
}
static int daObjIkada_Delete(daObjIkada_c *i_this)
Definition d_a_obj_ikada.cpp:82
static int daObjIkada_Create(fopAc_ac_c *a_this)
Definition d_a_obj_ikada.cpp:128
static int daObjIkada_Draw(daObjIkada_c *i_this)
Definition d_a_obj_ikada.cpp:70
static int daObjIkada_Execute(daObjIkada_c *i_this)
Definition d_a_obj_ikada.cpp:74
static int daObjIkada_IsDelete(daObjIkada_c *i_this)
Definition d_a_obj_ikada.cpp:78
int(* process_method_func)(void *)
Definition f_pc_method.h:7