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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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static void | PPCallBack (fopAc_ac_c *i_this, fopAc_ac_c *i_unused, s16 i_unused2, dBgW_Base::PushPullLabel param_3) |
static void | PPCallBack2 (fopAc_ac_c *i_this, fopAc_ac_c *i_unused, s16 i_unused2, dBgW_Base::PushPullLabel param_3) |
static int | daDoorPush_create1st (daDoorPush_c *i_this) |
static int | daDoorPush_MoveBGDelete (daDoorPush_c *i_this) |
static int | daDoorPush_MoveBGExecute (daDoorPush_c *i_this) |
static int | daDoorPush_MoveBGDraw (daDoorPush_c *i_this) |
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static u8 | cNullVec__6Z2Calc [12] |
static u32 | lit_1787 [1+4] |
static char * | l_arcName = "V_OsuDoor" |
static Vec | l_cull_box [2] |
static char * | action_table [3] = {"WAIT", "OPEN", "SCENE_CHG"} |
static actor_method_class | daDoorPush_METHODS |
actor_process_profile_definition | g_profile_PushDoor |
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d_a_door_push.cpp Door - Push
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