Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_CstaSw.cpp File Reference

Functions

static int daTagCstaSw_Draw (daTagCstaSw_c *i_this)
 
static int daTagCstaSw_Execute (daTagCstaSw_c *i_this)
 
static int daTagCstaSw_Delete (daTagCstaSw_c *i_this)
 
static int daTagCstaSw_Create (fopAc_ac_c *i_this)
 

Variables

static daTagCstaSw_HIO_c l_HIO
 
static actor_method_class l_daTagCstaSw_Method
 
actor_process_profile_definition g_profile_Tag_CstaSw
 

Function Documentation

◆ daTagCstaSw_Create()

static int daTagCstaSw_Create ( fopAc_ac_c i_this)
static

◆ daTagCstaSw_Delete()

static int daTagCstaSw_Delete ( daTagCstaSw_c i_this)
static

◆ daTagCstaSw_Draw()

static int daTagCstaSw_Draw ( daTagCstaSw_c i_this)
static

◆ daTagCstaSw_Execute()

static int daTagCstaSw_Execute ( daTagCstaSw_c i_this)
static

Variable Documentation

◆ g_profile_Tag_CstaSw

actor_process_profile_definition g_profile_Tag_CstaSw
extern
Initial value:
= {
7,
&g_fpcLf_Method.mBase,
sizeof(daTagCstaSw_c),
0,
0,
657,
0x44000,
}
Definition d_a_tag_CstaSw.h:7
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daTagCstaSw_Method
Definition d_a_tag_CstaSw.cpp:107
@ PROC_Tag_CstaSw
Definition d_procname.h:405
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daTagCstaSw_Method

actor_method_class l_daTagCstaSw_Method
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daTagCstaSw_Create(fopAc_ac_c *i_this)
Definition d_a_tag_CstaSw.cpp:95
static int daTagCstaSw_Draw(daTagCstaSw_c *i_this)
Definition d_a_tag_CstaSw.cpp:79
static int daTagCstaSw_Execute(daTagCstaSw_c *i_this)
Definition d_a_tag_CstaSw.cpp:84
static int daTagCstaSw_Delete(daTagCstaSw_c *i_this)
Definition d_a_tag_CstaSw.cpp:89
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_HIO