Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_crvhahen.cpp File Reference

Functions

static int useHeapInit (fopAc_ac_c *i_this)
 
static int daObjCRVHAHEN_Create (fopAc_ac_c *i_this)
 
static int daObjCRVHAHEN_Delete (daObjCRVHAHEN_c *i_this)
 
static int daObjCRVHAHEN_Draw (daObjCRVHAHEN_c *i_this)
 
static int daObjCRVHAHEN_Execute (daObjCRVHAHEN_c *i_this)
 
static int daObjCRVHAHEN_IsDelete (daObjCRVHAHEN_c *i_this)
 

Variables

static const char * l_arcName = "CrvFence"
 
static actor_method_class l_daObjCRVHAHEN_Method
 
actor_process_profile_definition g_profile_Obj_CRVHAHEN
 

Function Documentation

◆ daObjCRVHAHEN_Create()

static int daObjCRVHAHEN_Create ( fopAc_ac_c * i_this)
static

◆ daObjCRVHAHEN_Delete()

static int daObjCRVHAHEN_Delete ( daObjCRVHAHEN_c * i_this)
static

◆ daObjCRVHAHEN_Draw()

static int daObjCRVHAHEN_Draw ( daObjCRVHAHEN_c * i_this)
static

◆ daObjCRVHAHEN_Execute()

static int daObjCRVHAHEN_Execute ( daObjCRVHAHEN_c * i_this)
static

◆ daObjCRVHAHEN_IsDelete()

static int daObjCRVHAHEN_IsDelete ( daObjCRVHAHEN_c * i_this)
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c * i_this)
static

Variable Documentation

◆ g_profile_Obj_CRVHAHEN

actor_process_profile_definition g_profile_Obj_CRVHAHEN
Initial value:
= {
3,
sizeof(daObjCRVHAHEN_c),
0,
0,
}
Bulblin Camp Caraven Wooden Fence Fragments.
Definition d_a_obj_crvhahen.h:18
static actor_method_class l_daObjCRVHAHEN_Method
Definition d_a_obj_crvhahen.cpp:238
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:98
@ fopAcStts_UNK_0x40000_e
Definition f_op_actor.h:49
@ fopAc_ACTOR_e
Definition f_op_actor.h:66
@ fpcDwPi_Obj_CRVHAHEN_e
Definition f_pc_draw_priority.h:484
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcNm_Obj_CRVHAHEN_e
Definition f_pc_name.h:123
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12

◆ l_arcName

const char* l_arcName = "CrvFence"
static

◆ l_daObjCRVHAHEN_Method

actor_method_class l_daObjCRVHAHEN_Method
static
Initial value:
= {
}
static int daObjCRVHAHEN_Create(fopAc_ac_c *i_this)
Definition d_a_obj_crvhahen.cpp:30
static int daObjCRVHAHEN_IsDelete(daObjCRVHAHEN_c *i_this)
Definition d_a_obj_crvhahen.cpp:234
static int daObjCRVHAHEN_Delete(daObjCRVHAHEN_c *i_this)
Definition d_a_obj_crvhahen.cpp:34
static int daObjCRVHAHEN_Execute(daObjCRVHAHEN_c *i_this)
Definition d_a_obj_crvhahen.cpp:207
static int daObjCRVHAHEN_Draw(daObjCRVHAHEN_c *i_this)
Definition d_a_obj_crvhahen.cpp:203
int(* process_method_func)(void *)
Definition f_pc_method.h:6