Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_bed.cpp File Reference

Functions

static cPhs__Step daObj_Bed_Create (void *i_this)
 
static int daObj_Bed_Delete (void *i_this)
 
static int daObj_Bed_Execute (void *i_this)
 
static int daObj_Bed_Draw (void *i_this)
 
static int daObj_Bed_IsDelete (void *param_0)
 

Variables

static charl_resName = "KH_Bed"
 
static daObj_Bed_Param_c l_HIO
 
static actor_method_class daObj_Bed_MethodTable
 
actor_process_profile_definition g_profile_OBJ_BED
 

Function Documentation

◆ daObj_Bed_Create()

static cPhs__Step daObj_Bed_Create ( void i_this)
static

◆ daObj_Bed_Delete()

static int daObj_Bed_Delete ( void i_this)
static

◆ daObj_Bed_Draw()

static int daObj_Bed_Draw ( void i_this)
static

◆ daObj_Bed_Execute()

static int daObj_Bed_Execute ( void i_this)
static

◆ daObj_Bed_IsDelete()

static int daObj_Bed_IsDelete ( void param_0)
static

Variable Documentation

◆ daObj_Bed_MethodTable

actor_method_class daObj_Bed_MethodTable
static
Initial value:
= {
}
static int daObj_Bed_Draw(void *i_this)
Definition d_a_obj_bed.cpp:183
static cPhs__Step daObj_Bed_Create(void *i_this)
Definition d_a_obj_bed.cpp:168
static int daObj_Bed_Execute(void *i_this)
Definition d_a_obj_bed.cpp:178
static int daObj_Bed_Delete(void *i_this)
Definition d_a_obj_bed.cpp:173
static int daObj_Bed_IsDelete(void *param_0)
Definition d_a_obj_bed.cpp:188
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_OBJ_BED

actor_process_profile_definition g_profile_OBJ_BED
extern
Initial value:
= {
7,
sizeof(daObj_Bed_c),
0,
0,
0x4F,
0x44100,
}
Bed.
Definition d_a_obj_bed.h:19
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class daObj_Bed_MethodTable
Definition d_a_obj_bed.cpp:196
@ PROC_OBJ_BED
Definition d_procname.h:305
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_HIO

◆ l_resName

char* l_resName = "KH_Bed"
static