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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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| static int | daObjCwall_create1st (daObjCwall_c *i_this) |
| static int | daObjCwall_MoveBGDelete (daObjCwall_c *i_this) |
| static int | daObjCwall_MoveBGExecute (daObjCwall_c *i_this) |
| static int | daObjCwall_MoveBGDraw (daObjCwall_c *i_this) |
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| static u32 const | l_wallBmd [2] |
| static u32 const | l_chainBmd [2] |
| static u32 const | l_handleBmd [2] |
| static u32 const | l_dzb [2] |
| static u32 const | l_heap_size [2] |
| static Vec const | l_top_co_offset |
| static Vec const | l_check_min |
| static Vec const | l_check_max |
| static Vec const | l_check_min_wolf |
| static Vec const | l_check_max_wolf |
| static char * | l_arcName [2] |
| static cull_box | l_cull_box |
| static Vec | l_side_co_offset [4] |
| static dCcD_SrcCyl | l_cyl_src |
| static dCcD_SrcCyl | l_cyl_src2 |
| static dCcD_SrcSph | l_sph_src |
| static cXyz | l_chainOffset (0.0f, 105.0f, 30.0f) |
| static cXyz | l_smokeSetOffset (0.0f, 0.0f,-200.0f) |
| static actor_method_class | daObjCwall_METHODS |
| actor_process_profile_definition | g_profile_Obj_ChainWall |
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