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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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static int | daObjCwall_create1st (daObjCwall_c *i_this) |
static int | daObjCwall_MoveBGDelete (daObjCwall_c *i_this) |
static int | daObjCwall_MoveBGExecute (daObjCwall_c *i_this) |
static int | daObjCwall_MoveBGDraw (daObjCwall_c *i_this) |
Variables | |
static u32 const | l_wallBmd [2] |
static u32 const | l_chainBmd [2] |
static u32 const | l_handleBmd [2] |
static u32 const | l_dzb [2] |
static u32 const | l_heap_size [2] |
static Vec const | l_top_co_offset |
static Vec const | l_check_min |
static Vec const | l_check_max |
static Vec const | l_check_min_wolf |
static Vec const | l_check_max_wolf |
static UNK_REL_DATA char * | l_arcName [2] |
static Vec | l_cull_box [2] |
static Vec | l_side_co_offset [4] |
static dCcD_SrcCyl | l_cyl_src |
static dCcD_SrcCyl | l_cyl_src2 |
static dCcD_SrcSph | l_sph_src |
static u8 | lit_1109 [1+3] |
static u8 | lit_1107 [1+3] |
static u8 | lit_1105 [1+3] |
static u8 | lit_1104 [1+3] |
static u8 | lit_1099 [1+3] |
static u8 | lit_1097 [1+3] |
static u8 | lit_1095 [1+3] |
static u8 | lit_1094 [1+3] |
static u8 | lit_1057 [1+3] |
static u8 | lit_1055 [1+3] |
static u8 | lit_1053 [1+3] |
static u8 | lit_1052 [1+3] |
static u8 | lit_1014 [1+3] |
static u8 | lit_1012 [1+3] |
static u8 | lit_1010 [1+3] |
static u8 | lit_1009 [1+3] |
static cXyz | l_chainOffset (0.0f, 105.0f, 30.0f) |
static cXyz | l_smokeSetOffset (0.0f, 0.0f,-200.0f) |
static actor_method_class | daObjCwall_METHODS |
actor_process_profile_definition | g_profile_Obj_ChainWall |
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