Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_shop_maro.cpp File Reference

Functions

static int daNpc_shopMaro_Create (void *i_this)
 
static int daNpc_shopMaro_Delete (void *i_this)
 
static bool daNpc_shopMaro_Execute (void *i_this)
 
static bool daNpc_shopMaro_Draw (void *i_this)
 
static bool daNpc_shopMaro_IsDelete (void *i_this)
 

Variables

static actor_method_class daNpc_shopMaro_MethodTable
 
actor_process_profile_definition g_profile_NPC_SMARO
 

Function Documentation

◆ daNpc_shopMaro_Create()

static int daNpc_shopMaro_Create ( void i_this)
static

◆ daNpc_shopMaro_Delete()

static int daNpc_shopMaro_Delete ( void i_this)
static

◆ daNpc_shopMaro_Draw()

static bool daNpc_shopMaro_Draw ( void i_this)
static

◆ daNpc_shopMaro_Execute()

static bool daNpc_shopMaro_Execute ( void i_this)
static

◆ daNpc_shopMaro_IsDelete()

static bool daNpc_shopMaro_IsDelete ( void i_this)
static

Variable Documentation

◆ daNpc_shopMaro_MethodTable

actor_method_class daNpc_shopMaro_MethodTable
static
Initial value:
= {
}
static int daNpc_shopMaro_Create(void *i_this)
Definition d_a_npc_shop_maro.cpp:10
static bool daNpc_shopMaro_IsDelete(void *i_this)
Definition d_a_npc_shop_maro.cpp:31
static bool daNpc_shopMaro_Draw(void *i_this)
Definition d_a_npc_shop_maro.cpp:26
static bool daNpc_shopMaro_Execute(void *i_this)
Definition d_a_npc_shop_maro.cpp:21
static int daNpc_shopMaro_Delete(void *i_this)
Definition d_a_npc_shop_maro.cpp:15
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_NPC_SMARO

actor_process_profile_definition g_profile_NPC_SMARO
extern
Initial value:
= {
7,
&g_fpcLf_Method.mBase,
sizeof(daNpc_shopMaro_c),
0,
0,
365,
0x00040000,
}
Malo (Shopkeeper)
Definition d_a_npc_shop_maro.h:14
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class daNpc_shopMaro_MethodTable
Definition d_a_npc_shop_maro.cpp:43
@ PROC_NPC_SMARO
Definition d_procname.h:625
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:53
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8