Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_shop_maro.cpp File Reference
Functions
static
int
daNpc_shopMaro_Create
(
void
*
i_this
)
static
int
daNpc_shopMaro_Delete
(
void
*
i_this
)
static
bool
daNpc_shopMaro_Execute
(
void
*
i_this
)
static
bool
daNpc_shopMaro_Draw
(
void
*
i_this
)
static
bool
daNpc_shopMaro_IsDelete
(
void
*
i_this
)
Variables
static
actor_method_class
daNpc_shopMaro_MethodTable
actor_process_profile_definition
g_profile_NPC_SMARO
Function Documentation
◆
daNpc_shopMaro_Create()
static
int
daNpc_shopMaro_Create
(
void
*
i_this
)
static
◆
daNpc_shopMaro_Delete()
static
int
daNpc_shopMaro_Delete
(
void
*
i_this
)
static
◆
daNpc_shopMaro_Draw()
static
bool
daNpc_shopMaro_Draw
(
void
*
i_this
)
static
◆
daNpc_shopMaro_Execute()
static
bool
daNpc_shopMaro_Execute
(
void
*
i_this
)
static
◆
daNpc_shopMaro_IsDelete()
static
bool
daNpc_shopMaro_IsDelete
(
void
*
i_this
)
static
Variable Documentation
◆
daNpc_shopMaro_MethodTable
actor_method_class
daNpc_shopMaro_MethodTable
static
Initial value:
= {
(
process_method_func
)
daNpc_shopMaro_Create
,
(
process_method_func
)
daNpc_shopMaro_Delete
,
(
process_method_func
)
daNpc_shopMaro_Execute
,
(
process_method_func
)
daNpc_shopMaro_IsDelete
,
(
process_method_func
)
daNpc_shopMaro_Draw
,
}
daNpc_shopMaro_Create
static int daNpc_shopMaro_Create(void *i_this)
Definition
d_a_npc_shop_maro.cpp:10
daNpc_shopMaro_IsDelete
static bool daNpc_shopMaro_IsDelete(void *i_this)
Definition
d_a_npc_shop_maro.cpp:31
daNpc_shopMaro_Draw
static bool daNpc_shopMaro_Draw(void *i_this)
Definition
d_a_npc_shop_maro.cpp:26
daNpc_shopMaro_Execute
static bool daNpc_shopMaro_Execute(void *i_this)
Definition
d_a_npc_shop_maro.cpp:21
daNpc_shopMaro_Delete
static int daNpc_shopMaro_Delete(void *i_this)
Definition
d_a_npc_shop_maro.cpp:15
process_method_func
int(* process_method_func)(void *)
Definition
f_pc_method.h:7
◆
g_profile_NPC_SMARO
actor_process_profile_definition
g_profile_NPC_SMARO
extern
Initial value:
= {
fpcLy_CURRENT_e
,
7,
fpcPi_CURRENT_e
,
PROC_NPC_SMARO
,
&
g_fpcLf_Method
.mBase,
sizeof
(
daNpc_shopMaro_c
),
0,
0,
&
g_fopAc_Method
.base,
365,
&
daNpc_shopMaro_MethodTable
,
0x00040000,
fopAc_ACTOR_e
,
fopAc_CULLBOX_0_e
,
}
daNpc_shopMaro_c
Malo (Shopkeeper)
Definition
d_a_npc_shop_maro.h:14
g_fopAc_Method
void * g_fopAc_Method[8]
g_fpcLf_Method
void * g_fpcLf_Method[5+1]
Definition
f_pc_leaf.cpp:65
daNpc_shopMaro_MethodTable
static actor_method_class daNpc_shopMaro_MethodTable
Definition
d_a_npc_shop_maro.cpp:43
PROC_NPC_SMARO
@ PROC_NPC_SMARO
Definition
d_procname.h:625
fopAc_CULLBOX_0_e
@ fopAc_CULLBOX_0_e
Definition
f_op_actor.h:53
fopAc_ACTOR_e
@ fopAc_ACTOR_e
Definition
f_op_actor.h:38
fpcLy_CURRENT_e
@ fpcLy_CURRENT_e
Definition
f_pc_layer_tag.h:9
fpcPi_CURRENT_e
@ fpcPi_CURRENT_e
Definition
f_pc_priority.h:8
src
d
actor
d_a_npc_shop_maro.cpp
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