Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_skip_2D.cpp File Reference

Functions

static int daSkip2D_createHeap (fopAc_ac_c *i_this)
 
static int daSkip2D_Create (void *i_this)
 
static int daSkip2D_Delete (void *i_this)
 
static int daSkip2D_Execute (void *i_this)
 
static int daSkip2D_Draw (void *i_this)
 
static int daSkip2D_IsDelete (void *)
 

Variables

static actor_method_class daSkip2D_MethodTable
 
actor_process_profile_definition g_profile_SKIP2D
 

Function Documentation

◆ daSkip2D_Create()

static int daSkip2D_Create ( void i_this)
static

◆ daSkip2D_createHeap()

static int daSkip2D_createHeap ( fopAc_ac_c i_this)
static

d_a_skip2D.cpp

◆ daSkip2D_Delete()

static int daSkip2D_Delete ( void i_this)
static

◆ daSkip2D_Draw()

static int daSkip2D_Draw ( void i_this)
static

◆ daSkip2D_Execute()

static int daSkip2D_Execute ( void i_this)
static

◆ daSkip2D_IsDelete()

static int daSkip2D_IsDelete ( void )
static

Variable Documentation

◆ daSkip2D_MethodTable

actor_method_class daSkip2D_MethodTable
static
Initial value:
= {
}
static int daSkip2D_Delete(void *i_this)
Definition d_a_skip_2D.cpp:67
static int daSkip2D_IsDelete(void *)
Definition d_a_skip_2D.cpp:82
static int daSkip2D_Create(void *i_this)
Definition d_a_skip_2D.cpp:62
static int daSkip2D_Execute(void *i_this)
Definition d_a_skip_2D.cpp:72
static int daSkip2D_Draw(void *i_this)
Definition d_a_skip_2D.cpp:77
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_SKIP2D

actor_process_profile_definition g_profile_SKIP2D
extern
Initial value:
= {
3,
sizeof(daSkip2D_c),
0,
0,
772,
0x40000,
}
???
Definition d_a_skip_2D.h:16
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class daSkip2D_MethodTable
Definition d_a_skip_2D.cpp:88
@ PROC_SKIP2D
Definition d_procname.h:96
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:53
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8