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| static void | anm_init (e_rdb_class *i_this, int i_index, f32 i_morf, u8 i_attr, f32 i_rate) |
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| static int | nodeCallBack (J3DJoint *i_joint, int param_2) |
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| static int | daE_RDB_Draw (e_rdb_class *i_this) |
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| static void | mtx_to_posAngle (Mtx param_1, cXyz *param_2, csXyz *param_3) |
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| static int | player_way_check (e_rdb_class *i_this) |
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| static void | e_rdb_wait (e_rdb_class *i_this) |
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| static void | e_rdb_fight (e_rdb_class *i_this) |
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| static int | getPolyColor (cBgS_PolyInfo &i_polyInfo, int param_2, _GXColor *p_effPrim, _GXColor *p_effEnv, u8 *p_alpha, f32 *p_ratio) |
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| static void | e_rdb_attack (e_rdb_class *i_this) |
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| static void | e_rdb_spin_attack (e_rdb_class *i_this) |
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| static int | e_rdb_defence (e_rdb_class *i_this) |
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| static void | e_rdb_damage (e_rdb_class *i_this) |
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| static void | e_rdb_end (e_rdb_class *i_this) |
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| static void | e_rdb_start (e_rdb_class *i_this) |
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| static void | damage_check (e_rdb_class *i_this) |
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| static void * | shot_s_sub (void *i_actor, void *i_data) |
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| static void | action (e_rdb_class *i_this) |
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| static void | cam_3d_morf (e_rdb_class *i_this, f32 i_scale) |
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| static void | cam_spd_set (e_rdb_class *i_this) |
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| static void | demo_camera (e_rdb_class *i_this) |
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| static void | anm_se_set (e_rdb_class *i_this) |
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| static int | daE_RDB_Execute (e_rdb_class *i_this) |
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| static int | daE_RDB_IsDelete (e_rdb_class *i_this) |
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| static int | daE_RDB_Delete (e_rdb_class *i_this) |
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| static int | useHeapInit (fopAc_ac_c *actor) |
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| static int | daE_RDB_Create (fopAc_ac_c *actor) |
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