Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_myna_light.cpp File Reference

Functions

static int daTag_MynaLight_Create (void *i_this)
 
static int daTag_MynaLight_Delete (void *i_this)
 
static int daTag_MynaLight_Execute (void *i_this)
 
static int daTag_MynaLight_Draw (void *i_this)
 
static int daTag_MynaLight_IsDelete (void *i_this)
 

Variables

static actor_method_class daTag_MynaLight_MethodTable
 
actor_process_profile_definition g_profile_TAG_MNLIGHT
 

Function Documentation

◆ daTag_MynaLight_Create()

static int daTag_MynaLight_Create ( void * i_this)
static

◆ daTag_MynaLight_Delete()

static int daTag_MynaLight_Delete ( void * i_this)
static

◆ daTag_MynaLight_Draw()

static int daTag_MynaLight_Draw ( void * i_this)
static

◆ daTag_MynaLight_Execute()

static int daTag_MynaLight_Execute ( void * i_this)
static

◆ daTag_MynaLight_IsDelete()

static int daTag_MynaLight_IsDelete ( void * i_this)
static

Variable Documentation

◆ daTag_MynaLight_MethodTable

actor_method_class daTag_MynaLight_MethodTable
static
Initial value:
= {
}
static int daTag_MynaLight_Create(void *i_this)
Definition d_a_tag_myna_light.cpp:133
static int daTag_MynaLight_Delete(void *i_this)
Definition d_a_tag_myna_light.cpp:137
static int daTag_MynaLight_Execute(void *i_this)
Definition d_a_tag_myna_light.cpp:141
static int daTag_MynaLight_Draw(void *i_this)
Definition d_a_tag_myna_light.cpp:145
static int daTag_MynaLight_IsDelete(void *i_this)
Definition d_a_tag_myna_light.cpp:149
int(* process_method_func)(void *)
Definition f_pc_method.h:6

◆ g_profile_TAG_MNLIGHT

actor_process_profile_definition g_profile_TAG_MNLIGHT
Initial value:
= {
7,
0,
0,
}
Definition d_a_tag_myna_light.h:6
static actor_method_class daTag_MynaLight_MethodTable
Definition d_a_tag_myna_light.cpp:155
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:98
@ fopAcStts_NOPAUSE_e
Definition f_op_actor.h:48
@ fopAcStts_CULL_e
Definition f_op_actor.h:39
@ fopAcStts_UNK_0x4000_e
Definition f_op_actor.h:45
@ fopAcStts_UNK_0x40000_e
Definition f_op_actor.h:49
@ fopAc_UNK_GROUP_5_e
Definition f_op_actor.h:71
@ fpcDwPi_TAG_MNLIGHT_e
Definition f_pc_draw_priority.h:89
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcNm_TAG_MNLIGHT_e
Definition f_pc_name.h:303
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12