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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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| class | daObj_Key_HIO_c |
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| static int | daObj_Key_Draw (obj_key_class *i_this) |
| static void * | s_count_sub (void *i_actor, void *i_other) |
| static void * | s_master_sub (void *i_actor, void *i_other) |
| static void | masterkey_check (obj_key_class *i_this) |
| static void | action_check (obj_key_class *i_this) |
| static void | chain_control_00 (obj_key_class *i_this) |
| static void | chain_control_01 (obj_key_class *i_this) |
| static void | action (obj_key_class *i_this) |
| static int | daObj_Key_Execute (obj_key_class *i_this) |
| static int | daObj_Key_IsDelete (obj_key_class *i_this) |
| static int | daObj_Key_Delete (obj_key_class *i_this) |
| static int | useHeapInit (fopAc_ac_c *i_this) |
| static int | daObj_Key_Create (fopAc_ac_c *i_this) |
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| static u8 | l_HIOInit |
| static daObj_Key_HIO_c | l_HIO |
| static s16 | target_info_count |
| static actor_method_class | l_daObj_Key_Method |
| actor_process_profile_definition | g_profile_OBJ_KEY |
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