Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_key.cpp File Reference

Classes

class  daObj_Key_HIO_c
 

Functions

static int daObj_Key_Draw (obj_key_class *i_this)
 
static void * s_count_sub (void *i_actor, void *i_other)
 
static void * s_master_sub (void *i_actor, void *i_other)
 
static void masterkey_check (obj_key_class *i_this)
 
static void action_check (obj_key_class *i_this)
 
static void chain_control_00 (obj_key_class *i_this)
 
static void chain_control_01 (obj_key_class *i_this)
 
static void action (obj_key_class *i_this)
 
static int daObj_Key_Execute (obj_key_class *i_this)
 
static int daObj_Key_IsDelete (obj_key_class *i_this)
 
static int daObj_Key_Delete (obj_key_class *i_this)
 
static int useHeapInit (fopAc_ac_c *i_this)
 
static int daObj_Key_Create (fopAc_ac_c *i_this)
 

Variables

static u8 l_HIOInit
 
static daObj_Key_HIO_c l_HIO
 
static s16 target_info_count
 
static actor_method_class l_daObj_Key_Method
 
actor_process_profile_definition g_profile_OBJ_KEY
 

Function Documentation

◆ action()

static void action ( obj_key_class * i_this)
static

◆ action_check()

static void action_check ( obj_key_class * i_this)
static

◆ chain_control_00()

static void chain_control_00 ( obj_key_class * i_this)
static

◆ chain_control_01()

static void chain_control_01 ( obj_key_class * i_this)
static

◆ daObj_Key_Create()

static int daObj_Key_Create ( fopAc_ac_c * i_this)
static

◆ daObj_Key_Delete()

static int daObj_Key_Delete ( obj_key_class * i_this)
static

◆ daObj_Key_Draw()

static int daObj_Key_Draw ( obj_key_class * i_this)
static

◆ daObj_Key_Execute()

static int daObj_Key_Execute ( obj_key_class * i_this)
static

◆ daObj_Key_IsDelete()

static int daObj_Key_IsDelete ( obj_key_class * i_this)
static

◆ masterkey_check()

static void masterkey_check ( obj_key_class * i_this)
static

◆ s_count_sub()

static void * s_count_sub ( void * i_actor,
void * i_other )
static

◆ s_master_sub()

static void * s_master_sub ( void * i_actor,
void * i_other )
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c * i_this)
static

Variable Documentation

◆ g_profile_OBJ_KEY

actor_process_profile_definition g_profile_OBJ_KEY
extern
Initial value:
= {
7,
sizeof(obj_key_class),
0,
0,
44,
0x00044100,
}
Key.
Definition d_a_obj_key.h:25
static actor_method_class l_daObj_Key_Method
Definition d_a_obj_key.cpp:643
@ PROC_OBJ_KEY
Definition d_procname.h:284
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daObj_Key_Method

actor_method_class l_daObj_Key_Method
static
Initial value:
= {
}
static int daObj_Key_Draw(obj_key_class *i_this)
Definition d_a_obj_key.cpp:38
static int daObj_Key_Delete(obj_key_class *i_this)
Definition d_a_obj_key.cpp:550
static int daObj_Key_Execute(obj_key_class *i_this)
Definition d_a_obj_key.cpp:531
static int daObj_Key_Create(fopAc_ac_c *i_this)
Definition d_a_obj_key.cpp:591
static int daObj_Key_IsDelete(obj_key_class *i_this)
Definition d_a_obj_key.cpp:546
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_HIO

daObj_Key_HIO_c l_HIO
static

◆ l_HIOInit

u8 l_HIOInit
static

◆ target_info_count

s16 target_info_count
static