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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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| class | daE_SH_HIO_c |
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| static void | anm_init (e_sh_class *i_this, int i_resIndex, f32 i_morf, u8 i_attr, f32 i_rate) |
| static int | nodeCallBack (J3DJoint *i_joint, int param_1) |
| static int | daE_SH_Draw (e_sh_class *i_this) |
| static void | damage_check (e_sh_class *i_this) |
| static void | e_sh_stop (e_sh_class *i_this) |
| static void | e_sh_appear (e_sh_class *i_this) |
| static void | e_sh_move (e_sh_class *i_this) |
| static void | e_sh_attack (e_sh_class *i_this) |
| static void | e_sh_disappear (e_sh_class *i_this) |
| static void | e_sh_damage (e_sh_class *i_this) |
| static void | e_sh_dead (e_sh_class *i_this) |
| static void | action (e_sh_class *i_this) |
| static void | eff_set (e_sh_class *i_this) |
| static void | anm_se_set (e_sh_class *i_this) |
| static int | daE_SH_Execute (e_sh_class *i_this) |
| static int | daE_SH_IsDelete (e_sh_class *i_this) |
| static int | daE_SH_Delete (e_sh_class *i_this) |
| static int | useHeapInit (fopAc_ac_c *i_this) |
| static int | daE_SH_Create (fopAc_ac_c *i_this) |
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| static bool | l_HIOInit |
| static daE_SH_HIO_c | l_HIO |
| static actor_method_class | l_daE_SH_Method |
| actor_process_profile_definition | g_profile_E_SH |
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