Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_sh.cpp File Reference

Classes

class  daE_SH_HIO_c
 

Functions

static void anm_init (e_sh_class *i_this, int i_resIndex, f32 i_morf, u8 i_attr, f32 i_rate)
 
static int nodeCallBack (J3DJoint *i_joint, int param_1)
 
static int daE_SH_Draw (e_sh_class *i_this)
 
static void damage_check (e_sh_class *i_this)
 
static void e_sh_stop (e_sh_class *i_this)
 
static void e_sh_appear (e_sh_class *i_this)
 
static void e_sh_move (e_sh_class *i_this)
 
static void e_sh_attack (e_sh_class *i_this)
 
static void e_sh_disappear (e_sh_class *i_this)
 
static void e_sh_damage (e_sh_class *i_this)
 
static void e_sh_dead (e_sh_class *i_this)
 
static void action (e_sh_class *i_this)
 
static void eff_set (e_sh_class *i_this)
 
static void anm_se_set (e_sh_class *i_this)
 
static int daE_SH_Execute (e_sh_class *i_this)
 
static int daE_SH_IsDelete (e_sh_class *i_this)
 
static int daE_SH_Delete (e_sh_class *i_this)
 
static int useHeapInit (fopAc_ac_c *i_this)
 
static int daE_SH_Create (fopAc_ac_c *i_this)
 

Variables

static bool l_HIOInit
 
static daE_SH_HIO_c l_HIO
 
static actor_method_class l_daE_SH_Method
 
actor_process_profile_definition g_profile_E_SH
 

Function Documentation

◆ action()

static void action ( e_sh_class * i_this)
static

◆ anm_init()

static void anm_init ( e_sh_class * i_this,
int i_resIndex,
f32 i_morf,
u8 i_attr,
f32 i_rate )
static

◆ anm_se_set()

static void anm_se_set ( e_sh_class * i_this)
static

◆ daE_SH_Create()

static int daE_SH_Create ( fopAc_ac_c * i_this)
static

◆ daE_SH_Delete()

static int daE_SH_Delete ( e_sh_class * i_this)
static

◆ daE_SH_Draw()

static int daE_SH_Draw ( e_sh_class * i_this)
static

◆ daE_SH_Execute()

static int daE_SH_Execute ( e_sh_class * i_this)
static

◆ daE_SH_IsDelete()

static int daE_SH_IsDelete ( e_sh_class * i_this)
static

◆ damage_check()

static void damage_check ( e_sh_class * i_this)
static

◆ e_sh_appear()

static void e_sh_appear ( e_sh_class * i_this)
static

◆ e_sh_attack()

static void e_sh_attack ( e_sh_class * i_this)
static

◆ e_sh_damage()

static void e_sh_damage ( e_sh_class * i_this)
static

◆ e_sh_dead()

static void e_sh_dead ( e_sh_class * i_this)
static

◆ e_sh_disappear()

static void e_sh_disappear ( e_sh_class * i_this)
static

◆ e_sh_move()

static void e_sh_move ( e_sh_class * i_this)
static

◆ e_sh_stop()

static void e_sh_stop ( e_sh_class * i_this)
static

◆ eff_set()

static void eff_set ( e_sh_class * i_this)
static

◆ nodeCallBack()

static int nodeCallBack ( J3DJoint * i_joint,
int param_1 )
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c * i_this)
static

Variable Documentation

◆ g_profile_E_SH

actor_process_profile_definition g_profile_E_SH
extern
Initial value:
= {
7,
sizeof(e_sh_class),
0,
0,
126,
0x00040100,
}
Stalhound.
Definition d_a_e_sh.h:14
static actor_method_class l_daE_SH_Method
Definition d_a_e_sh.cpp:1257
@ PROC_E_SH
Definition d_procname.h:450
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ENEMY_e
Definition f_op_actor.h:40
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daE_SH_Method

actor_method_class l_daE_SH_Method
static
Initial value:
= {
}
static int daE_SH_Create(fopAc_ac_c *i_this)
Definition d_a_e_sh.cpp:1160
static int daE_SH_Draw(e_sh_class *i_this)
Definition d_a_e_sh.cpp:116
static int daE_SH_IsDelete(e_sh_class *i_this)
Definition d_a_e_sh.cpp:1106
static int daE_SH_Execute(e_sh_class *i_this)
Definition d_a_e_sh.cpp:962
static int daE_SH_Delete(e_sh_class *i_this)
Definition d_a_e_sh.cpp:1110
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_HIO

daE_SH_HIO_c l_HIO
static

◆ l_HIOInit

bool l_HIOInit
static