|
| enum | Action {
ACT_NORMAL
, ACT_FIGHT_RUN = 3
, ACT_FIGHT
, ACT_BOW_RUN
,
ACT_BOW
, ACT_BOW2
, ACT_BOW_IKKI2 = 9
, ACT_AVOID
,
ACT_BOMB_ACTION = 0x13
, ACT_S_DAMAGE
, ACT_DAMAGE
, ACT_DROP
,
ACT_A_DAMAGE
, ACT_STAND
, ACT_COMMANDER
, ACT_BOW3
,
ACT_EXCITE
, ACT_WATER = 0x1D
, ACT_TKUSA
, ACT_YC_RIDE = 0x20
,
ACT_JYUNKAI = 0x33
} |
| |
| enum | Animation {
ANM_ARMAMENT = 4
, ANM_ATTACK01
, ANM_AVOID
, ANM_BLOW
,
ANM_BOW_READY
, ANM_BOW_RREADY
, ANM_BOW_RSHOOT
, ANM_BOW_SHOOT
,
ANM_DAMAGE_L
, ANM_DAMAGE_R
, ANM_DAMAGE_S
, ANM_DAMAGE_W
,
ANM_DEAD_ARROW
, ANM_DIEA
, ANM_DIEA_UP
, ANM_DIEB
,
ANM_DIEB_UP
, ANM_DROWNEDA
, ANM_DROWNEDB
, ANM_FURA2
,
ANM_GOSIGN
, ANM_JUMP_A
, ANM_JUMP_B
, ANM_JUMP_C
,
ANM_KAMAE
, ANM_KICK
, ANM_KYORO2
, ANM_LOOKBACK
,
ANM_PICKUP
, ANM_RATTACK01
, ANM_RATTACK01_WAIT
, ANM_RATTACK02
,
ANM_RATTACK02_WAIT
, ANM_RATTACK03
, ANM_RATTACK04
, ANM_RDAMAGE
,
ANM_RDAMAGE_BACK
, ANM_RFLY
, ANM_RFLY_GLIDE
, ANM_RHANGED
,
ANM_RHANGED_BRASH
, ANM_RHANGED_BRASH2
, ANM_RHANGED_DAMAGE
, ANM_RHANGED_WAIT
,
ANM_RHOVERING
, ANM_RJUMP_C
, ANM_RRUN
, ANM_RRUN02_BACK
,
ANM_RRUN_BACK
, ANM_RSHOOT
, ANM_RSHOOT_READY
, ANM_RSHOOT_WAIT
,
ANM_RSHOOT_WAIT02
, ANM_RSTEP_BACK
, ANM_RSTEP_L
, ANM_RSTEP_LBACK
,
ANM_RSTEP_R
, ANM_RSTEP_RBACK
, ANM_RUN
, ANM_RUN02
,
ANM_RWAIT
, ANM_RWAIT_BACK
, ANM_RWALK
, ANM_RWALK_BACK
,
ANM_SHOOT
, ANM_SHOOT_READY
, ANM_SHOOT_WAIT
, ANM_SHOUT
,
ANM_SIGN
, ANM_SLEEP_LOOKAROUND
, ANM_SLEEP_STANDUP
, ANM_SLEEP_WAIT
,
ANM_WAIT01
, ANM_WALK
} |
| |
| enum | Joint {
JNT_KOSI
, JNT_HIP1
, JNT_KOKA_L
, JNT_MOMO_L
,
JNT_SUNE_L1
, JNT_ASI_L
, JNT_KOKA_R
, JNT_MOMOR_R
,
JNT_SUNE_R1
, JNT_ASI_R
, JNT_MUNE1
, JNT_MUNE2
,
JNT_KUBI
, JNT_HEAD
, JNT_HIMO_L
, JNT_HIMO_R
,
JNT_SHOULDER_L
, JNT_ARM_L1
, JNT_ARM_L2
, JNT_HAND_L
,
JNT_YUBI_L
, JNT_SHOULDER_R
, JNT_ARM_R1
, JNT_ARM_R2
,
JNT_HAND_R
, JNT_YUBI_R
} |
| |
| enum | WeaponType {
WEAPON_NONE
, WEAPON_CLUB
, WEAPON_BOW
, WEAPON_BOW_FIRE
,
WEAPON_BOW_BOMB
} |
| |
|
| | STATIC_ASSERT (sizeof(daE_RDY_HIO_c)==0x50) |
| |
| static void | anm_init (e_rdy_class *i_this, int i_anm, f32 i_morf, u8 i_attr, f32 i_rate) |
| |
| static int | nodeCallBack (J3DJoint *i_joint, int param_1) |
| |
| static int | nodeCallBack_bow (J3DJoint *i_joint, int param_1) |
| |
| static int | daE_RDY_Draw (e_rdy_class *i_this) |
| |
| static BOOL | other_bg_check (e_rdy_class *i_this, fopAc_ac_c *i_actor) |
| |
| static void * | s_b_sub (void *i_proc, void *i_this) |
| |
| u16 | absoluteValue (s16 num) |
| |
| static dBomb_c * | search_bomb (e_rdy_class *i_this, BOOL param_1) |
| |
| static BOOL | way_bg_check (e_rdy_class *i_this, f32 i_dist) |
| |
| static void | ride_off (e_rdy_class *i_this) |
| |
| static BOOL | pl_check (e_rdy_class *i_this, f32 i_dist, s16 i_angle) |
| |
| static dBomb_c * | bomb_view_check (e_rdy_class *i_this) |
| |
| static dBomb_c * | bomb_check (e_rdy_class *i_this) |
| |
| static BOOL | move_gake_check (e_rdy_class *i_this, f32 i_dist) |
| |
| static BOOL | way_check (e_rdy_class *i_this) |
| |
| static BOOL | path_check (e_rdy_class *i_this) |
| |
| static void | e_rdy_normal (e_rdy_class *i_this) |
| |
| static void | e_rdy_fight_run (e_rdy_class *i_this) |
| |
| static fopAc_ac_c * | at_hit_check (e_rdy_class *i_this) |
| |
| static void | e_rdy_fight (e_rdy_class *i_this) |
| |
| static void | e_rdy_bow_run (e_rdy_class *i_this) |
| |
| static void | e_rdy_bow (e_rdy_class *i_this) |
| |
| static void * | s_command3_sub (void *i_proc, void *i_this) |
| |
| static s8 | e_rdy_bow2 (e_rdy_class *i_this) |
| |
| static void | e_rdy_bow_ikki2 (e_rdy_class *i_this) |
| |
| static void | e_rdy_avoid (e_rdy_class *i_this) |
| |
| static void * | s_kusa_sub (void *i_proc, void *i_this) |
| |
| static void | e_rdy_tkusa (e_rdy_class *i_this) |
| |
| static void | e_rdy_yc_ride (e_rdy_class *i_this) |
| |
| static void | e_rdy_bomb_action (e_rdy_class *i_this) |
| |
| static void | e_rdy_s_damage (e_rdy_class *i_this) |
| |
| static int | kado_check (e_rdy_class *i_this) |
| |
| static void | rd_disappear (e_rdy_class *i_this) |
| |
| static BOOL | body_gake (e_rdy_class *i_this) |
| |
| static void | e_rdy_damage (e_rdy_class *i_this) |
| |
| static s16 | gake_check (e_rdy_class *i_this, f32 i_dist) |
| |
| static void * | s_bikkuri_sub (void *i_proc, void *i_this) |
| |
| static void | e_rdy_drop (e_rdy_class *i_this) |
| |
| static void | e_rdy_a_damage (e_rdy_class *i_this) |
| |
| static void | e_rdy_stand (e_rdy_class *i_this) |
| |
| static s8 | e_rdy_bow3 (e_rdy_class *i_this) |
| |
| static void * | s_command2_sub (void *i_proc, void *i_this) |
| |
| static void * | s_command4_sub (void *i_proc, void *i_this) |
| |
| static void | e_rdy_commander (e_rdy_class *i_this) |
| |
| static void | e_rdy_excite (e_rdy_class *i_this) |
| |
| static void | e_rdy_water (e_rdy_class *i_this) |
| |
| static void | e_rdy_jyunkai (e_rdy_class *i_this) |
| |
| static void | wolfkick_damage (e_rdy_class *i_this) |
| |
| static void | big_damage (e_rdy_class *i_this) |
| |
| static void | small_damage (e_rdy_class *i_this, int i_collider) |
| |
| static void | damage_check (e_rdy_class *i_this) |
| |
| static void | action (e_rdy_class *i_this) |
| |
| static void | fire_eff_set (e_rdy_class *i_this) |
| |
| static void | cam_3d_morf (e_rdy_class *i_this, f32 i_scale) |
| |
| static void * | s_adel_sub (void *i_proc, void *i_this) |
| |
| static void | demo_camera (e_rdy_class *i_this) |
| |
| static int | daE_RDY_Execute (e_rdy_class *i_this) |
| |
| static int | daE_RDY_IsDelete (e_rdy_class *i_this) |
| |
| static int | daE_RDY_Delete (e_rdy_class *i_this) |
| |
| static int | useHeapInit (fopAc_ac_c *i_this) |
| |
| static cPhs__Step | daE_RDY_Create (fopAc_ac_c *i_this) |
| |