Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_chgrestart.cpp File Reference

Functions

static s32 daTagChgRestart_Execute (daTagChgRestart_c *i_this)
 
static s32 daTagChgRestart_Delete (daTagChgRestart_c *i_this)
 
static s32 daTagChgRestart_Create (fopAc_ac_c *i_this)
 

Variables

static actor_method_class l_daTagChgRestart_Method
 
actor_process_profile_definition g_profile_Tag_ChgRestart
 

Function Documentation

◆ daTagChgRestart_Create()

static s32 daTagChgRestart_Create ( fopAc_ac_c * i_this)
static

◆ daTagChgRestart_Delete()

static s32 daTagChgRestart_Delete ( daTagChgRestart_c * i_this)
static

◆ daTagChgRestart_Execute()

static s32 daTagChgRestart_Execute ( daTagChgRestart_c * i_this)
static

Variable Documentation

◆ g_profile_Tag_ChgRestart

actor_process_profile_definition g_profile_Tag_ChgRestart
extern
Initial value:
= {
7,
0,
0,
591,
0x40000,
}
Definition d_a_tag_chgrestart.h:6
static actor_method_class l_daTagChgRestart_Method
Definition d_a_tag_chgrestart.cpp:101
@ PROC_Tag_ChgRestart
Definition d_procname.h:567
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daTagChgRestart_Method

actor_method_class l_daTagChgRestart_Method
static
Initial value:
= {
}
static s32 daTagChgRestart_Create(fopAc_ac_c *i_this)
Definition d_a_tag_chgrestart.cpp:97
static s32 daTagChgRestart_Delete(daTagChgRestart_c *i_this)
Definition d_a_tag_chgrestart.cpp:93
static s32 daTagChgRestart_Execute(daTagChgRestart_c *i_this)
Definition d_a_tag_chgrestart.cpp:89
int(* process_method_func)(void *)
Definition f_pc_method.h:7