Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_window.cpp File Reference

Functions

static cPhs__Step daObjWindow_create1st (daObjWindow_c *i_this)
 
static int daObjWindow_MoveBGDelete (daObjWindow_c *i_this)
 
static int daObjWindow_MoveBGExecute (daObjWindow_c *i_this)
 
static int daObjWindow_MoveBGDraw (daObjWindow_c *i_this)
 

Variables

static charl_arcName = "J_KazeD"
 
static int const l_bck [3] = {5, 6, -1}
 
static dCcD_SrcCyl l_cyl_src
 
static actor_method_class daObjWindow_METHODS
 
actor_process_profile_definition g_profile_Obj_Window
 

Function Documentation

◆ daObjWindow_create1st()

static cPhs__Step daObjWindow_create1st ( daObjWindow_c i_this)
static

◆ daObjWindow_MoveBGDelete()

static int daObjWindow_MoveBGDelete ( daObjWindow_c i_this)
static

◆ daObjWindow_MoveBGDraw()

static int daObjWindow_MoveBGDraw ( daObjWindow_c i_this)
static

◆ daObjWindow_MoveBGExecute()

static int daObjWindow_MoveBGExecute ( daObjWindow_c i_this)
static

Variable Documentation

◆ daObjWindow_METHODS

actor_method_class daObjWindow_METHODS
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daObjWindow_MoveBGExecute(daObjWindow_c *i_this)
Definition d_a_obj_window.cpp:172
static int daObjWindow_MoveBGDraw(daObjWindow_c *i_this)
Definition d_a_obj_window.cpp:177
static cPhs__Step daObjWindow_create1st(daObjWindow_c *i_this)
Definition d_a_obj_window.cpp:159
static int daObjWindow_MoveBGDelete(daObjWindow_c *i_this)
Definition d_a_obj_window.cpp:166
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_Obj_Window

actor_process_profile_definition g_profile_Obj_Window
extern
Initial value:
= {
3,
sizeof(daObjWindow_c),
0,
0,
0x1EB,
0x40100,
}
Destructable Kakariko Village Window.
Definition d_a_obj_window.h:16
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class daObjWindow_METHODS
Definition d_a_obj_window.cpp:182
@ PROC_Obj_Window
Definition d_procname.h:125
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_arcName

char* l_arcName = "J_KazeD"
static

d_a_obj_window.cpp Object - Twilight Hyrule Castle Window Shutter

◆ l_bck

int const l_bck[3] = {5, 6, -1}
static

◆ l_cyl_src

dCcD_SrcCyl l_cyl_src
static
Initial value:
= {
{
{0x0, {{0x0, 0x0, 0x0}, {0xd8fbfdff, 0x11}, 0x79}},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x4},
{0x0},
},
{
{0.0f, 0.0f, 0.0f},
40.0f,
400.0f
}
}
@ dCcD_SE_NONE
Definition d_cc_d.h:13