Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_evtarea.cpp File Reference

Functions

static cPhs__Step daTag_EvtArea_Create (void *i_this)
 
static BOOL daTag_EvtArea_Delete (void *i_this)
 
static BOOL daTag_EvtArea_Execute (void *i_this)
 
static BOOL daTag_EvtArea_Draw (void *i_this)
 
static BOOL daTag_EvtArea_IsDelete (void *i_this)
 

Variables

static actor_method_class daTag_EvtArea_MethodTable
 
actor_process_profile_definition g_profile_TAG_EVTAREA
 

Function Documentation

◆ daTag_EvtArea_Create()

static cPhs__Step daTag_EvtArea_Create ( void i_this)
static

◆ daTag_EvtArea_Delete()

static BOOL daTag_EvtArea_Delete ( void i_this)
static

◆ daTag_EvtArea_Draw()

static BOOL daTag_EvtArea_Draw ( void i_this)
static

◆ daTag_EvtArea_Execute()

static BOOL daTag_EvtArea_Execute ( void i_this)
static

◆ daTag_EvtArea_IsDelete()

static BOOL daTag_EvtArea_IsDelete ( void i_this)
static

Variable Documentation

◆ daTag_EvtArea_MethodTable

actor_method_class daTag_EvtArea_MethodTable
static
Initial value:
= {
}
static BOOL daTag_EvtArea_IsDelete(void *i_this)
Definition d_a_tag_evtarea.cpp:233
static BOOL daTag_EvtArea_Draw(void *i_this)
Definition d_a_tag_evtarea.cpp:228
static cPhs__Step daTag_EvtArea_Create(void *i_this)
Definition d_a_tag_evtarea.cpp:213
static BOOL daTag_EvtArea_Delete(void *i_this)
Definition d_a_tag_evtarea.cpp:218
static BOOL daTag_EvtArea_Execute(void *i_this)
Definition d_a_tag_evtarea.cpp:223
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_TAG_EVTAREA

actor_process_profile_definition g_profile_TAG_EVTAREA
extern
Initial value:
= {
8,
sizeof(daTag_EvtArea_c),
0,
0,
287,
0x44000,
}
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class daTag_EvtArea_MethodTable
Definition d_a_tag_evtarea.cpp:238
@ PROC_TAG_EVTAREA
Definition d_procname.h:750
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
Definition d_a_obj_sekizoa.cpp:90