Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_push.cpp File Reference

Functions

static int daTag_Push_Create (void *i_this)
 
static int daTag_Push_Delete (void *i_this)
 
static int daTag_Push_Execute (void *i_this)
 
static int daTag_Push_Draw (void *i_this)
 
static int daTag_Push_IsDelete (void *i_this)
 

Variables

static actor_method_class daTag_Push_MethodTable
 
actor_process_profile_definition g_profile_TAG_PUSH
 

Function Documentation

◆ daTag_Push_Create()

static int daTag_Push_Create ( void i_this)
static

◆ daTag_Push_Delete()

static int daTag_Push_Delete ( void i_this)
static

◆ daTag_Push_Draw()

static int daTag_Push_Draw ( void i_this)
static

◆ daTag_Push_Execute()

static int daTag_Push_Execute ( void i_this)
static

◆ daTag_Push_IsDelete()

static int daTag_Push_IsDelete ( void i_this)
static

Variable Documentation

◆ daTag_Push_MethodTable

actor_method_class daTag_Push_MethodTable
static
Initial value:
= {
}
static int daTag_Push_Execute(void *i_this)
Definition d_a_tag_push.cpp:153
static int daTag_Push_IsDelete(void *i_this)
Definition d_a_tag_push.cpp:163
static int daTag_Push_Create(void *i_this)
Definition d_a_tag_push.cpp:143
static int daTag_Push_Draw(void *i_this)
Definition d_a_tag_push.cpp:158
static int daTag_Push_Delete(void *i_this)
Definition d_a_tag_push.cpp:148
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_TAG_PUSH

actor_process_profile_definition g_profile_TAG_PUSH
extern
Initial value:
= {
8,
sizeof(daTag_Push_c),
0,
0,
0x123,
0x44000,
0,
}
Definition d_a_tag_push.h:7
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class daTag_Push_MethodTable
Definition d_a_tag_push.cpp:169
@ PROC_TAG_PUSH
Definition d_procname.h:753
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9