Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_push.cpp File Reference

Functions

static int daTag_Push_Create (void *i_this)
 
static int daTag_Push_Delete (void *i_this)
 
static int daTag_Push_Execute (void *i_this)
 
static int daTag_Push_Draw (void *i_this)
 
static int daTag_Push_IsDelete (void *)
 

Variables

static actor_method_class daTag_Push_MethodTable
 
actor_process_profile_definition g_profile_TAG_PUSH
 

Function Documentation

◆ daTag_Push_Create()

static int daTag_Push_Create ( void * i_this)
static

◆ daTag_Push_Delete()

static int daTag_Push_Delete ( void * i_this)
static

◆ daTag_Push_Draw()

static int daTag_Push_Draw ( void * i_this)
static

◆ daTag_Push_Execute()

static int daTag_Push_Execute ( void * i_this)
static

◆ daTag_Push_IsDelete()

static int daTag_Push_IsDelete ( void * )
static

Variable Documentation

◆ daTag_Push_MethodTable

actor_method_class daTag_Push_MethodTable
static
Initial value:
= {
}
static int daTag_Push_IsDelete(void *)
Definition d_a_tag_push.cpp:157
static int daTag_Push_Execute(void *i_this)
Definition d_a_tag_push.cpp:149
static int daTag_Push_Create(void *i_this)
Definition d_a_tag_push.cpp:141
static int daTag_Push_Draw(void *i_this)
Definition d_a_tag_push.cpp:153
static int daTag_Push_Delete(void *i_this)
Definition d_a_tag_push.cpp:145
int(* process_method_func)(void *)
Definition f_pc_method.h:6

◆ g_profile_TAG_PUSH

Initial value:
= {
8,
sizeof(daTag_Push_c),
0,
0,
0x123,
0x44000,
0,
}
Definition d_a_tag_push.h:7
static actor_method_class daTag_Push_MethodTable
Definition d_a_tag_push.cpp:161
@ PROC_TAG_PUSH
Definition d_procname.h:757
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:73
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12