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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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| static int | daObjKWheel00_create1st (daObjKWheel00_c *) |
| static int | daObjKWheel00_MoveBGDelete (daObjKWheel00_c *) |
| static int | daObjKWheel00_MoveBGExecute (daObjKWheel00_c *) |
| static int | daObjKWheel00_MoveBGDraw (daObjKWheel00_c *) |
| static void * | searchLv3Water (void *param_0, void *i_this) |
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| static daObjKWheel00_HIO_c | l_HIO |
| static const u32 | l_dzbidx [2] = {7, 7} |
| static const char * | l_arcName [2] = { "K_Wheel00", "S_wheel00" } |
| static const int | l_bmdidx [2] = {4, 4} |
| const Vec | l_cull_box [4] |
| static dCcD_SrcSph | l_sphSrc |
| u16 | l_se_angle [4] = {0, 0x3FFF, 0x7FFF, 0xBFFF} |
| static Vec | l_pos [8] |
| static actor_method_class | daObjKWheel00_METHODS |
| actor_process_profile_definition | g_profile_Obj_KWheel00 |
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| const Vec l_cull_box[4] |
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| u16 l_se_angle[4] = {0, 0x3FFF, 0x7FFF, 0xBFFF} |
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