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static void | anm_init (b_bq_class *i_this, int i_anmID, f32 i_morf, u8 i_mode, f32 i_speed) |
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static int | nodeCallBack (J3DJoint *i_joint, int param_1) |
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static int | daB_BQ_Draw (b_bq_class *i_this) |
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static void * | s_fw_sub0 (void *i_actor, void *i_data) |
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static void * | s_fw_sub1 (void *i_actor, void *i_data) |
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static void * | s_fw_sub2 (void *i_actor, void *i_data) |
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static void * | s_fw_del_sub (void *i_actor, void *i_data) |
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static void * | s_bi_del_sub (void *i_actor, void *i_data) |
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static void | damage_check (b_bq_class *i_this) |
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static s8 | b_bq_stay (b_bq_class *i_this) |
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static void | b_bq_wait (b_bq_class *i_this) |
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static void | b_bq_damage (b_bq_class *i_this) |
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static s8 | b_bq_attack (b_bq_class *i_this) |
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static void | b_bq_end (b_bq_class *i_this) |
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static void | action (b_bq_class *i_this) |
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static void | anm_se_set (b_bq_class *i_this) |
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static void | cam_3d_morf (b_bq_class *i_this, f32 i_scale) |
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static void | fish_set (b_bq_class *i_this) |
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static void | demo_camera (b_bq_class *i_this) |
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static int | daB_BQ_Execute (b_bq_class *i_this) |
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static int | daB_BQ_IsDelete (b_bq_class *i_this) |
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static int | daB_BQ_Delete (b_bq_class *i_this) |
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static int | useHeapInit (fopAc_ac_c *i_this) |
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static int | daB_BQ_Create (fopAc_ac_c *i_this) |
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