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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_menu_calibration.cpp File Reference

Classes

class  dummy_abstract_class
 
class  dummy_child_class
 

Typedefs

typedef void(dMenu_Calibration_c::* initFunc) ()
 
typedef void(dMenu_Calibration_c::* moveFunc) ()
 

Functions

static dummy_child_class dummy ()
 

Variables

static u8 cNullVec__6Z2Calc [12]
 
static initFunc map_init_process []
 
static moveFunc map_move_process []
 

Typedef Documentation

◆ initFunc

typedef void(dMenu_Calibration_c::* initFunc) ()

◆ moveFunc

typedef void(dMenu_Calibration_c::* moveFunc) ()

Function Documentation

◆ dummy()

static dummy_child_class dummy ( )
static

Variable Documentation

◆ cNullVec__6Z2Calc

u8 cNullVec__6Z2Calc[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ map_init_process

initFunc map_init_process[]
static
Initial value:
= {
}
void step1_move_init()
Definition d_menu_calibration.cpp:112
void step3_move_init()
Definition d_menu_calibration.cpp:239
void step2_wait_init()
Definition d_menu_calibration.cpp:133
void step2_move_init()
Definition d_menu_calibration.cpp:182
void step1_wait_init()
Definition d_menu_calibration.cpp:69
void step3_wait_init()
Definition d_menu_calibration.cpp:203

◆ map_move_process

moveFunc map_move_process[]
static
Initial value:
= {
}
void step3_move_move()
Definition d_menu_calibration.cpp:245
void step1_move_move()
Definition d_menu_calibration.cpp:118
void step2_move_move()
Definition d_menu_calibration.cpp:188
void step3_wait_move()
Definition d_menu_calibration.cpp:216
void step1_wait_move()
Definition d_menu_calibration.cpp:87
void step2_wait_move()
Definition d_menu_calibration.cpp:144