Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
static int | dTimer_createStart2D (s32 param_0, u16 param_1) |
static f32 | dummyLiteralOrder () |
static f32 | dummyLiteralOrder2 () |
static int | dTimer_Draw (dTimer_c *i_this) |
static int | dTimer_Execute (dTimer_c *i_this) |
static int | dTimer_IsDelete (dTimer_c *i_this) |
static int | dTimer_Delete (dTimer_c *i_this) |
static int | dTimer_Create (msg_class *i_this) |
s32 | dTimer_createTimer (s32 i_mode, u32 i_limitMs, u8 i_type, u8 param_3, f32 param_4, f32 param_5, f32 param_6, f32 param_7) |
s32 | dTimer_createStockTimer () |
u32 | dTimer_createGetIn2D (s32 param_0, cXyz i_pos) |
u8 | dTimer_isStart () |
int | dTimer_getRestTimeMs () |
void | dTimer_show () |
void | dTimer_hide () |
u8 | dTimer_isReadyFlag () |
Variables | |
static leafdraw_method_class | l_dTimer_Method |
msg_process_profile_definition | g_profile_TIMER |
d_timer.cpp Minigame HUD Timer / Counter
s32 dTimer_createStockTimer | ( | ) |
s32 dTimer_createTimer | ( | s32 | i_mode, |
u32 | i_limitMs, | ||
u8 | i_type, | ||
u8 | param_3, | ||
f32 | param_4, | ||
f32 | param_5, | ||
f32 | param_6, | ||
f32 | param_7 | ||
) |
int dTimer_getRestTimeMs | ( | ) |
void dTimer_hide | ( | ) |
u8 dTimer_isReadyFlag | ( | ) |
u8 dTimer_isStart | ( | ) |
void dTimer_show | ( | ) |
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extern |
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static |