![]() |
Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
Functions | |
| static int | dTimer_createStart2D (s32 param_0, u16 param_1) |
| static f32 | dummyLiteralOrder () |
| static f32 | dummyLiteralOrder2 () |
| static int | dTimer_Draw (dTimer_c *i_this) |
| static int | dTimer_Execute (dTimer_c *i_this) |
| static int | dTimer_IsDelete (dTimer_c *i_this) |
| static int | dTimer_Delete (dTimer_c *i_this) |
| static int | dTimer_Create (msg_class *i_this) |
| fpc_ProcID | dTimer_createTimer (s32 i_mode, u32 i_limitMs, u8 i_type, u8 param_3, f32 param_4, f32 param_5, f32 param_6, f32 param_7) |
| s32 | dTimer_createStockTimer () |
| u32 | dTimer_createGetIn2D (s32 param_0, cXyz i_pos) |
| bool | dTimer_isStart () |
| int | dTimer_getRestTimeMs () |
| void | dTimer_show () |
| void | dTimer_hide () |
| u8 | dTimer_isReadyFlag () |
Variables | |
| static leafdraw_method_class | l_dTimer_Method |
| msg_process_profile_definition | g_profile_TIMER |
|
static |
d_timer.cpp Minigame HUD Timer / Counter
| s32 dTimer_createStockTimer | ( | ) |
| fpc_ProcID dTimer_createTimer | ( | s32 | i_mode, |
| u32 | i_limitMs, | ||
| u8 | i_type, | ||
| u8 | param_3, | ||
| f32 | param_4, | ||
| f32 | param_5, | ||
| f32 | param_6, | ||
| f32 | param_7 ) |
|
static |
|
static |
|
static |
| int dTimer_getRestTimeMs | ( | ) |
| void dTimer_hide | ( | ) |
|
static |
| u8 dTimer_isReadyFlag | ( | ) |
| bool dTimer_isStart | ( | ) |
| void dTimer_show | ( | ) |
|
static |
|
static |
|
extern |
|
static |