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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_ganonwall.cpp File Reference

Functions

static int CheckCreateHeap (fopAc_ac_c *i_this)
 
static int daObjGWall_Draw (daObjGWall_c *i_this)
 
static int daObjGWall_Execute (daObjGWall_c *i_this)
 
static int daObjGWall_Delete (daObjGWall_c *i_this)
 
static int daObjGWall_Create (daObjGWall_c *i_this)
 

Variables

static u8 const l_idx [24][4]
 
static const GXColor l_color [24]
 
static char * l_arcName = "Y_gwall"
 
static char * l_matName = "mat00"
 
static actor_method_class l_daObjGWall_Method
 
actor_process_profile_definition g_profile_Obj_GanonWall
 

Function Documentation

◆ CheckCreateHeap()

static int CheckCreateHeap ( fopAc_ac_c * i_this)
static

◆ daObjGWall_Create()

static int daObjGWall_Create ( daObjGWall_c * i_this)
static

◆ daObjGWall_Delete()

static int daObjGWall_Delete ( daObjGWall_c * i_this)
static

◆ daObjGWall_Draw()

static int daObjGWall_Draw ( daObjGWall_c * i_this)
static

◆ daObjGWall_Execute()

static int daObjGWall_Execute ( daObjGWall_c * i_this)
static

Variable Documentation

◆ g_profile_Obj_GanonWall

actor_process_profile_definition g_profile_Obj_GanonWall
extern
Initial value:
= {
7,
sizeof(daObjGWall_c),
0,
0,
570,
0x00040100,
}
Gannon Wall.
Definition d_a_obj_ganonwall.h:14
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:73
static actor_method_class l_daObjGWall_Method
Definition d_a_obj_ganonwall.cpp:206
@ PROC_Obj_GanonWall
Definition d_procname.h:411
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_arcName

char* l_arcName = "Y_gwall"
static

◆ l_color

const GXColor l_color[24]
static
Initial value:
= {
{0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0xFF},
{0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0x96, 0xFF},
{0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0xFF},
{0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0xFF}, {0x64, 0x64, 0x32, 0xFF},
{0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0xFF},
{0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0xFF}, {0x64, 0x64, 0x64, 0xFF},
{0xFF, 0xFF, 0xFF, 0xFF}, {0x78, 0x78, 0x78, 0xFF}, {0xFF, 0xFF, 0xFF, 0xFF},
{0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0xFF}, {0xB4, 0xB4, 0xB4, 0xFF},
}

◆ l_daObjGWall_Method

actor_method_class l_daObjGWall_Method
static
Initial value:
= {
}
static int daObjGWall_Draw(daObjGWall_c *i_this)
Definition d_a_obj_ganonwall.cpp:184
static int daObjGWall_Delete(daObjGWall_c *i_this)
Definition d_a_obj_ganonwall.cpp:195
static int daObjGWall_Create(daObjGWall_c *i_this)
Definition d_a_obj_ganonwall.cpp:201
static int daObjGWall_Execute(daObjGWall_c *i_this)
Definition d_a_obj_ganonwall.cpp:189
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_idx

u8 const l_idx[24][4]
static
Initial value:
= {
{0x17, 0x05, 0x06, 0x01}, {0x17, 0x05, 0x06, 0x02}, {0x17, 0x05, 0x06, 0x03},
{0x17, 0x05, 0x06, 0x04}, {0x17, 0x05, 0x06, 0x05}, {0x05, 0x06, 0x01, 0x00},
{0x06, 0x0B, 0x05, 0x00}, {0x06, 0x0B, 0x05, 0x01}, {0x06, 0x0B, 0x05, 0x02},
{0x06, 0x0B, 0x05, 0x03}, {0x06, 0x0B, 0x05, 0x04}, {0x0B, 0x11, 0x06, 0x00},
{0x0B, 0x11, 0x06, 0x01}, {0x0B, 0x11, 0x06, 0x02}, {0x0B, 0x11, 0x06, 0x03},
{0x0B, 0x11, 0x06, 0x04}, {0x0B, 0x11, 0x06, 0x05}, {0x11, 0x13, 0x02, 0x00},
{0x11, 0x13, 0x02, 0x01}, {0x13, 0x17, 0x04, 0x00}, {0x13, 0x17, 0x04, 0x01},
{0x13, 0x17, 0x04, 0x02}, {0x13, 0x17, 0x04, 0x03}, {0x17, 0x05, 0x06, 0x00},
}

d_a_obj_ganonwall.cpp

◆ l_matName

char* l_matName = "mat00"
static