Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_swLight.cpp File Reference

Classes

class  daObjSwLight_HIO_c
 

Variables

static daObjSwLight_HIO_c l_HIO
 
static const dCcD_SrcSph l_sph_src_at
 
static const dCcD_SrcSph l_sph_src_tg
 
static char * l_arcName = "Obj_l8sw0"
 
static cull_box l_cull_box
 
static dCcD_SrcCyl l_cyl_src
 

Variable Documentation

◆ l_arcName

char* l_arcName = "Obj_l8sw0"
static

◆ l_cull_box

cull_box l_cull_box
static
Initial value:
= {{
-500.0f,
0.0f,
-500.0f,
},
{
500.0f,
500.0f,
500.0f,
}}

◆ l_cyl_src

dCcD_SrcCyl l_cyl_src
static
Initial value:
= {
{
{0x0, {{0x0, 0x0, 0x1e}, {0xd8fafdff, 0x11}, 0x79}},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0},
{dCcD_SE_METAL, 0x2, 0x0, 0x7, 0x3},
{0x0},
},
{
{0.0f, 0.0f, 0.0f},
90.0f,
170.0f
}
}
@ dCcD_SE_METAL
Definition d_cc_d.h:22
@ dCcD_SE_NONE
Definition d_cc_d.h:13

◆ l_HIO

daObjSwLight_HIO_c l_HIO
static

◆ l_sph_src_at

const dCcD_SrcSph l_sph_src_at
static
Initial value:
= {
{
{0x0, {{AT_TYPE_LANTERN_SWING, 0x0, 0x11}, {0x0, 0x0}, 0x78}},
{dCcD_SE_NONE, 0x0, 0x0, 0x4, 0x0},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0},
{0x0},
},
{
{{0.0f, 0.0f, 0.0f}, 100.0f}
}
}
@ AT_TYPE_LANTERN_SWING
Definition c_cc_d.h:43

◆ l_sph_src_tg

const dCcD_SrcSph l_sph_src_tg
static
Initial value:
= {
{
{0x0, {{0x0, 0x0, 0x10}, {0x202, 0x11}, 0x78}},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0},
{dCcD_SE_NONE, 0x0, 0x0, 0x4, 0x0},
{0x0},
},
{
{{0.0f, 0.0f, 0.0f}, 90.0f}
}
}