Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_b_go.cpp File Reference

Functions

static int daB_GO_Draw (b_go_class *i_this)
 
static void anm_init (b_go_class *i_this, int i_anmID, f32 i_morf, u8 i_attribute, f32 i_speed)
 
static void damage_check (b_go_class *i_this)
 
static void h_wait (b_go_class *i_this)
 
static void h_walk (b_go_class *i_this)
 
static void h_attack (b_go_class *i_this)
 
static void action (b_go_class *i_this)
 
static int daB_GO_Execute (b_go_class *i_this)
 
static int daB_GO_IsDelete (b_go_class *i_this)
 
static int daB_GO_Delete (b_go_class *i_this)
 
static int useHeapInit (fopAc_ac_c *i_this)
 
static int daB_GO_Create (fopAc_ac_c *i_this)
 

Variables

static bool data_80604140
 
static daB_GO_HIO_c l_HIO
 
static actor_method_class l_daB_GO_Method
 
actor_process_profile_definition g_profile_B_GO
 

Function Documentation

◆ action()

static void action ( b_go_class i_this)
static

◆ anm_init()

static void anm_init ( b_go_class i_this,
int  i_anmID,
f32  i_morf,
u8  i_attribute,
f32  i_speed 
)
static

◆ daB_GO_Create()

static int daB_GO_Create ( fopAc_ac_c i_this)
static

◆ daB_GO_Delete()

static int daB_GO_Delete ( b_go_class i_this)
static

◆ daB_GO_Draw()

static int daB_GO_Draw ( b_go_class i_this)
static

◆ daB_GO_Execute()

static int daB_GO_Execute ( b_go_class i_this)
static

◆ daB_GO_IsDelete()

static int daB_GO_IsDelete ( b_go_class i_this)
static

◆ damage_check()

static void damage_check ( b_go_class i_this)
static

◆ h_attack()

static void h_attack ( b_go_class i_this)
static

◆ h_wait()

static void h_wait ( b_go_class i_this)
static

◆ h_walk()

static void h_walk ( b_go_class i_this)
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c i_this)
static

Variable Documentation

◆ data_80604140

bool data_80604140
static

◆ g_profile_B_GO

actor_process_profile_definition g_profile_B_GO
extern
Initial value:
= {
7,
sizeof(b_go_class),
0,
0,
215,
0x40100,
}
Goron Golem.
Definition d_a_b_go.h:44
static actor_method_class l_daB_GO_Method
Definition d_a_b_go.cpp:303
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
@ PROC_B_GO
Definition d_procname.h:532
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ENEMY_e
Definition f_op_actor.h:40
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daB_GO_Method

actor_method_class l_daB_GO_Method
static
Initial value:
= {
}
static int daB_GO_Create(fopAc_ac_c *i_this)
Definition d_a_b_go.cpp:238
static int daB_GO_Execute(b_go_class *i_this)
Definition d_a_b_go.cpp:174
static int daB_GO_IsDelete(b_go_class *i_this)
Definition d_a_b_go.cpp:202
static int daB_GO_Delete(b_go_class *i_this)
Definition d_a_b_go.cpp:207
static int daB_GO_Draw(b_go_class *i_this)
Definition d_a_b_go.cpp:28
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_HIO