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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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| static int | daB_GO_Draw (b_go_class *i_this) |
| static void | anm_init (b_go_class *i_this, int i_anmID, f32 i_morf, u8 i_attribute, f32 i_speed) |
| static void | damage_check (b_go_class *i_this) |
| static void | h_wait (b_go_class *i_this) |
| static void | h_walk (b_go_class *i_this) |
| static void | h_attack (b_go_class *i_this) |
| static void | action (b_go_class *i_this) |
| static int | daB_GO_Execute (b_go_class *i_this) |
| static int | daB_GO_IsDelete (b_go_class *i_this) |
| static int | daB_GO_Delete (b_go_class *i_this) |
| static int | useHeapInit (fopAc_ac_c *i_this) |
| static int | daB_GO_Create (fopAc_ac_c *i_this) |
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| static bool | data_80604140 |
| static daB_GO_HIO_c | l_HIO |
| static actor_method_class | l_daB_GO_Method |
| actor_process_profile_definition | g_profile_B_GO |
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