Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_hakai_ftr.cpp File Reference

Functions

static int daObjHFtr_c_createHeap (fopAc_ac_c *param_0)
 
static int daObjHFtr_create (daObjHFtr_c *param_0)
 
static int daObjHFtr_Delete (daObjHFtr_c *param_0)
 
static int daObjHFtr_execute (daObjHFtr_c *param_0)
 
static int daObjHFtr_draw (daObjHFtr_c *param_0)
 

Variables

static const char * l_arcName [3] = {"HChair", "HSofa", "HTable"}
 
static u32 const l_bmdIdx [3] = {4, 4, 4}
 
static u32 const l_dzbIdx [3] = {7, 7, 7}
 
static u32 const l_heapSize [3] = {0x2000, 0x2000, 0x2000}
 
static actor_method_class daObjHFtr_METHODS
 
actor_process_profile_definition g_profile_Obj_HFtr
 

Function Documentation

◆ daObjHFtr_c_createHeap()

static int daObjHFtr_c_createHeap ( fopAc_ac_c * param_0)
static

◆ daObjHFtr_create()

static int daObjHFtr_create ( daObjHFtr_c * param_0)
static

◆ daObjHFtr_Delete()

static int daObjHFtr_Delete ( daObjHFtr_c * param_0)
static

◆ daObjHFtr_draw()

static int daObjHFtr_draw ( daObjHFtr_c * param_0)
static

◆ daObjHFtr_execute()

static int daObjHFtr_execute ( daObjHFtr_c * param_0)
static

Variable Documentation

◆ daObjHFtr_METHODS

actor_method_class daObjHFtr_METHODS
static
Initial value:
= {
}
static int daObjHFtr_Delete(daObjHFtr_c *param_0)
Definition d_a_obj_hakai_ftr.cpp:192
static int daObjHFtr_execute(daObjHFtr_c *param_0)
Definition d_a_obj_hakai_ftr.cpp:196
static int daObjHFtr_create(daObjHFtr_c *param_0)
Definition d_a_obj_hakai_ftr.cpp:187
static int daObjHFtr_draw(daObjHFtr_c *param_0)
Definition d_a_obj_hakai_ftr.cpp:200
int(* process_method_func)(void *)
Definition f_pc_method.h:6

◆ g_profile_Obj_HFtr

Initial value:
= {
7,
sizeof(daObjHFtr_c),
0,
0,
744,
0x00040180,
}
Destruction Furniture.
Definition d_a_obj_hakai_ftr.h:15
static actor_method_class daObjHFtr_METHODS
Definition d_a_obj_hakai_ftr.cpp:204
@ PROC_Obj_HFtr
Definition d_procname.h:427
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:73
@ fopAc_ENV_e
Definition f_op_actor.h:44
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12

◆ l_arcName

const char* l_arcName[3] = {"HChair", "HSofa", "HTable"}
static

◆ l_bmdIdx

u32 const l_bmdIdx[3] = {4, 4, 4}
static

◆ l_dzbIdx

u32 const l_dzbIdx[3] = {7, 7, 7}
static

◆ l_heapSize

u32 const l_heapSize[3] = {0x2000, 0x2000, 0x2000}
static