Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_boumato.cpp File Reference

Functions

static const chardummyString ()
 
static int daObj_BouMato_Create (void *i_this)
 
static int daObj_BouMato_Delete (void *i_this)
 
static int daObj_BouMato_Execute (void *i_this)
 
static int daObj_BouMato_Draw (void *i_this)
 
static int daObj_BouMato_IsDelete (void *i_this)
 

Variables

static dCcD_SrcGObjInf const l_ccDObjData
 
static dCcD_SrcCyl l_ccDCyl
 
static charl_resName = "H_BouMato"
 
static Vec jntCoOffset [2]
 
static dJntColData_c jntCoData
 
static daArrow_cl_findActorPtrs [100]
 
static u32 l_findCount
 
static daObj_BouMato_Param_c l_HIO
 
static actor_method_class daObj_BouMato_MethodTable
 
actor_process_profile_definition g_profile_OBJ_BOUMATO
 

Function Documentation

◆ daObj_BouMato_Create()

static int daObj_BouMato_Create ( void i_this)
static

◆ daObj_BouMato_Delete()

static int daObj_BouMato_Delete ( void i_this)
static

◆ daObj_BouMato_Draw()

static int daObj_BouMato_Draw ( void i_this)
static

◆ daObj_BouMato_Execute()

static int daObj_BouMato_Execute ( void i_this)
static

◆ daObj_BouMato_IsDelete()

static int daObj_BouMato_IsDelete ( void i_this)
static

◆ dummyString()

static const char * dummyString ( )
static

Variable Documentation

◆ daObj_BouMato_MethodTable

actor_method_class daObj_BouMato_MethodTable
static
Initial value:
= {
}
static int daObj_BouMato_Execute(void *i_this)
Definition d_a_obj_boumato.cpp:350
static int daObj_BouMato_IsDelete(void *i_this)
Definition d_a_obj_boumato.cpp:360
static int daObj_BouMato_Create(void *i_this)
Definition d_a_obj_boumato.cpp:340
static int daObj_BouMato_Delete(void *i_this)
Definition d_a_obj_boumato.cpp:345
static int daObj_BouMato_Draw(void *i_this)
Definition d_a_obj_boumato.cpp:355
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_OBJ_BOUMATO

actor_process_profile_definition g_profile_OBJ_BOUMATO
extern
Initial value:
= {
7,
sizeof(daObj_BouMato_c),
0,
0,
80,
0x00044100,
}
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:64
static actor_method_class daObj_BouMato_MethodTable
Definition d_a_obj_boumato.cpp:368
@ PROC_OBJ_BOUMATO
Definition d_procname.h:306
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
Stick Target.
Definition d_a_tag_allmato.cpp:53

◆ jntCoData

dJntColData_c jntCoData
static
Initial value:
= {
1, 1, 0, 4.0f, jntCoOffset,
}
static Vec jntCoOffset[2]
Definition d_a_obj_boumato.cpp:43

◆ jntCoOffset

Vec jntCoOffset[2]
static
Initial value:
= {
{0.0f, 0.0f, 0.0f},
{0.0f, 300.0f, 0.0f},
}

◆ l_ccDCyl

dCcD_SrcCyl l_ccDCyl
static
Initial value:
= {
{
{0.0f, 0.0f, 0.0f},
0.0f,
0.0f
}
}
static dCcD_SrcGObjInf const l_ccDObjData
Definition d_a_obj_boumato.cpp:21

◆ l_ccDObjData

dCcD_SrcGObjInf const l_ccDObjData
static
Initial value:
=
{
{0x0, {{0x0, 0x0, 0}, {0xD8FBFDFF, 0x1F}, 0x79}},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0},
{dCcD_SE_STONE, 0x0, 0x0, 0x0, 0x0},
{0x0},
}
@ dCcD_SE_STONE
Definition d_cc_d.h:23
@ dCcD_SE_NONE
Definition d_cc_d.h:13

◆ l_findActorPtrs

daArrow_c* l_findActorPtrs[100]
static

◆ l_findCount

u32 l_findCount
static

◆ l_HIO

◆ l_resName

char* l_resName = "H_BouMato"
static