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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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static const char * | dummyString () |
static int | daObj_BouMato_Create (void *i_this) |
static int | daObj_BouMato_Delete (void *i_this) |
static int | daObj_BouMato_Execute (void *i_this) |
static int | daObj_BouMato_Draw (void *i_this) |
static int | daObj_BouMato_IsDelete (void *i_this) |
Variables | |
static dCcD_SrcGObjInf const | l_ccDObjData |
static dCcD_SrcCyl | l_ccDCyl |
static char * | l_resName = "H_BouMato" |
static Vec | jntCoOffset [2] |
static dJntColData_c | jntCoData |
static daArrow_c * | l_findActorPtrs [100] |
static u32 | l_findCount |
static daObj_BouMato_Param_c | l_HIO |
static actor_method_class | daObj_BouMato_MethodTable |
actor_process_profile_definition | g_profile_OBJ_BOUMATO |
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